No Man's Sky

File information

Last updated

Original upload

Created by

WinderTP

Uploaded by

WinderTP

Virus scan

Safe to use

13 comments

  1. darkmessenger84
    darkmessenger84
    • member
    • 2 kudos
    When I import the .fbx in to Blender, the model appears to render inside-out, how do I fix this?
    1. WinderTP
      WinderTP
      • premium
      • 50 kudos
      In Blender, check if normals are pointing outwards by turning on Normal view:


      If the spiky lines point outwards, the the faces are showing in the proper directions. Otherwise, ?switch to Mesh Mode, select all mesh, and flip the normals:

  2. RedDeadMario82
    RedDeadMario82
    • member
    • 0 kudos
    I wanted to edit the textu?re files but something went wrong...
    I edited them with Photoshop and exported them with the NVIDIA Texture tool exporter and this was the result. I used the compiler and made the pak and copied it to the correct folder after deleting the original mod. I kept everything the same.
    1. WinderTP
      WinderTP
      • premium
      • 50 kudos
      1. It's advised that the texture is saved in either BC3 or BC7 for diffuse and masks textures, I use BC3 for the face

      2. Both the file name and the file extension must be capitalised in all files and correctly linked in the material (whiteness often indicates the game can't find the texture), if you replaced the texture with a direct overwrite then the latter isn't an issue
    2. RedDeadMario82
      RedDeadMario82
      • member
      • 0 kudos
      Thanks, I'll try again tomorrow.
  3. TheFrenchTickler
    TheFrenchTickler
    • member
    • 5 kudos
    Could you share how you made this? As far as I know, this is the first and only mesh mod for player character models
    1. WinderTP
      WinderTP
      • premium
      • 50 kudos
      you mean the head itself or Everyone is Sean? if it's the latter you can send the message there and I'll explain it over there
    2. TheFrenchTickler
      TheFrenchTickler
      • member
      • 5 kudos
      I meant the head itself, are you also able to import models rigged to the body as well?
    3. WinderTP
      WinderTP
      • premium
      • 50 kudos
      I've already documented the way I generated the head in the description tab
  4. kobs57
    kobs57
    • member
    • 1 kudos
    Lol cool 
  5. tulextreme
    tulextreme
    • member
    • 0 kudos
    lol this is creepy and fun! I'll never actually use it but endorsed is awarded!
  6. Naidrox
    Naidrox
    • member
    • 1 kudos
    I love you
    1. WinderTP
      WinderTP
      • premium
      • 50 kudos
      I love Sean