No Man's Sky
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ZURLOCKE-VANDR3D
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ALWAYS BACK UP FILES YOU INTEND TO REPLACE!

~ EXTRACT PROCESS ~

1. Navigate to No Man's Sky's install location (Steam = Program Files (x86)\Steam\steamapps\common\No Man's Sky). Open 'GAMEDATA', then 'PCBANKS'. Select any .PAK file that you wish to extract, and move it to the "NMS Mass Tools" folder. In this guide, I'll be using the file "NMSARC.4F9B8F8E.pak".

2. In the 'NMS Mass Tools' folder, open the file "Mass Extractor.bat".

3. Type 'Y' and press enter to extract the contents of every detected .PAK file into the 'EXTRACTED' folder. (The extractor can extract multiple .PAKs at once. This is suitable for datamining, but not modding ATM).

4. When it's finished, type 'Y' and press enter again to generate the needed .txt file, then exit out.

5. Move the newly generated "EXTRACTEDLIST.txt" file into the "REIMPORT" folder, so you can later reimport any edited files into the game.


~ REIMPORT PROCESS ~

6. You will find all extracted .PAK files in the "EXTRACTED" folder. Most files will require a DDS Viewer and Editor to edit. Simply replace any original DDS file with an edited one; keep in mind the original file's size, and it's DXT and mipmap formats.

7. When finished editing files, go back to the "EXTRACTED" folder and move all folders and files to the "REIMPORT" folder in the main directory. In this case, I'm moving the 'TEXTURES' folder and the '00000000.tex' file.

8. In the 'REIMPORT' folder, run the file "Mass Reimporter.bat". Remember, your unique 'EXTRACTEDLIST.txt' file must be in this directory for the Mass Reimporter to work.

9. When it's finished, you should have a new file called "Reimportedarc.psarc". Change the extension from .psarc to .pak, and rename it to what the original .PAK file was called (in my case, 'NMSARC.4F9B8F8E.pak').

10. Simply replace the original .PAK file in the 'PCBANKS' folder of No Man's Sky with your new reimported .PAK!