No Man's Sky
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jackty89

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jackty89

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About this mod

A mod that rebalances all ships and freighters to make them more unique.

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Changelogs
These are some of the changes I made to make Spaceships stand out more, the balancing is still WIP.
Also available a version without price and inventory changes for the "normal" ships.

Small note: changes are only visible for new spawns, so the ships you currently own will be unaffected.

The Living ships are still Under Dev I should say.
Lua file is included

FILES USED: GCSPACESHIPGLOBALS.GLOBAL.MBIN and METADATA\REALITY\TABLES\INVENTORYTABLE.MBIN
if you use any other mod that alters these files then consider merging your mods.

Warning: Every changes that goes outside the vanilla limits could cause issues when uninstalling the mod or when the mod breaks. 

CHANGES EXPLORER SHIP (hyperdrive oriented)
  • DECREASED inventory slots to C = 16 B = 20 A = 24 S = 24
  • No Bonus in SHIP DAMAGE
  • BONUS to Hyperdrive range C = 100-250, B = 250-500, A = 500-1000, S = 1000-1500 (rebalance might be needed)
  • LOW BONUS to tech slots C = 14 B = 21 A = 28 S = 35
  • CHANGE BONUS to SHIELD C = 0, B = 0-5, A = 10-15, S = 10 - 25

CHANGES FIGHTER SHIP (combat oriented)
  • DECREASED max inventory slots to C = 20 B = 24 A = 28 S = 28 
  • BONUS in SHIP DAMAGE C = 25-50, B = 50-100, A = 100-150, S = 150-250
  • NO hyperdrive bonus
  • MEDIUM BONUS to SHIELD C = 0-25, B = 25-50, A = 50-100, S = 100-150
  • MEDIUM BONUS in TechSlots C = 7, B = 14, A = 21, S = 28

CHANGES HAULER SHIP (cargo and shield oriented)
  • Only Ship with Max inventory slots
  • LOW Bonus in SHIP DAMAGE C = 0-5, B = 5-10, A = 10-15, S = 15-25
  • NO hyperdrive bonus
  • BONUS to SHIELD C = 25-50, B = 50-75, A = 75-150, S = 150-250
  • DECREASE in TechSlots C->S = 7

CHANGES SHUTTLE SHIP (ie low balanced ship)
  • DECREASED max inventory slots to C = 20 B= 24 A = 28 S = 32
  • DECREASED launch cost to 2.5%
  • LOW BONUS in SHIP DAMAGE C = 10-25, B = 25-50, A = 50-75, S = 75-100
  • LOW BONUS to SHIELD C = 0-25, B = 25-50, A = 50-75, S = 75-100
  • LOW BONUS to Hyperdrive range C = 50-100, B = 100-150, A = 150-250, S = 250-500
  • LOW BONUS to tech slots C = 0 B = 7 A = 14 S = 21 (ie no bonus)

CHANGES Exotic SHIP (ie high balanced ship)
  • DECREASED max inventory S = 40
  • MEDIUM BONUS in SHIP DAMAGE S = 100-150
  • MEDIUM BONUS to Hyperdrive range S = 750-1000
  • MEDIUM BONUS to SHIELD S = 100-150
  • MEDIUM BONUS to tech slots S = 28

CHANGES LIVING SHIP (ie high balanced ship) (still not upgradable) WIP
  • Max inventory S = 48
  • MEDIUM BONUS in SHIP DAMAGE S = 100-150
  • MEDIUM BONUS to Hyperdrive range S = 750-1000
  • MEDIUM BONUS to SHIELD S = 100-150
  • BONUS to tech slots S = 48

CHANGES FREIGHTER
  • Hyperdrive increase C = 1500-2000 , B =2000-2500 , A = 2500-5000 , S = 5000-10000 (check for balance)

Prices are altered due to new bonuses and stats
CHANGES to spawns
  • 2 Star system = 2% S class
  • 3 Star system = 5% S class

FUTURE CHANGES
  • Make Living Ships upgradeable in Space Station (inventory and tech slots) WIP
  • More Balancing (feedback needed)
  • Shuttle better scanner
  • Decreased Exotic spawn ratio (not sure if needed)
  • Maneuverability bonus explorer and fighter