Increases damage from all sources. For Worlds Part II.
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Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
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Changelogs
Version 422a
Fixed freighter damage, now increased from 20 to 28 damage.
Tweaked scuttler spit damage from 40 to 30.
Added new corrupted spider damage.
Added a few missing damage types.
Version 387a
Added new damage types from Outlaws
Recompiled for 3.87 Outlaws
Version 382a
Recompiled for 3.8 Sentinel
Added new damage types from 3.8 Sentinel
Reduced environmental damage to make game start survivable
Version 364a
Recompiled for Frontiers
Version 352a
Recompiled for Prisms 3.52
Version 337a
Recompiled for Expeditions 3.37
Version 310c
Added ground, object, and asteroid collision increases. It's a lot; don't do it!
Version 5.3.0.0a
Updated for Worlds Part II
Added newer, missing damage sources
Tweaked damage values a little
Updated for 5.58
Version 5.1.2.0b
Added bug and queen bug damage
Tweaked many values, usually up, but some impacts have been taken down a decent amount, like ship impacts.
✅ Updated for Worlds Part II ✅ Patch mod - likely to work well with other Patch and Overwrite mods
This mod increases the damage dealt by all mobs and environmental hazards. In order to make all challenges scary, some increased a small amount, like lightning, others increased a lot, like plants. This mod does not affect mundane things like falling or monolith damage. Here is a sample of what was increased:
Put the entire contents of the zip file in your GAMEDATA\MODS folder, not PCBANKS, similar to this:
You can find information about and links to all my mods, files affected by each of my mods, instructions for installing mods, and instructions for extracting LUA files here: https://www.nexusmods.com/nomanssky/mods/1541/