No Man's Sky
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AndiPro66 aka UserPro66

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AndiPro66

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31 comments

  1. AndiPro66
    AndiPro66
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    Works with ORBITALS 4.64  ;-)
  2. Babscoole
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    Here's an Lua for the mod.  End users can use the script to update the mod in future.

    nms-amumss-lua-mod-script-collection/Babscoole/_FastTextView.lua at main · MetaIdea/nms-amumss-lua-mod-script-collection · GitHub

    For usage of the Lua to generate an updated .pak, see the How To AMUMSS pdf, which can be found at How to use AMUMSS at No Man's Sky Nexus - Mods and Community (nexusmods.com)
  3. Babscoole
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    Here's an Lua for the mod.  Author is welcome to add to the FILES tab.

    nms-amumss-lua-mod-script-collection/Babscoole/_FastTextView.lua at main · MetaIdea/nms-amumss-lua-mod-script-collection · GitHub

    btw, the mod .pak may still work, but the one posted is missing the new language added in 2023 (Builders section in SPECIALTEXTPUNCTUATIONDELAYDATA).  If you regenerate the mod .pak in AMUMSS with the above Lua script, it'll fix that issue.  :)
    1. AndiPro66
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      Will give a look at it tomorow. Maybe i uploaded/compressed the wrong file?!?! Thanks for now!!! And i will try your Better Colorful Planet Rings Mod soon ;-)
    2. Babscoole
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      No problem sir, enjoy and welcome back to NMS.  Quite a lot has been added since 2020.  :)
    3. AndiPro66
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      There are 6 following sections with value (0) an i'm not sure about giving them the value of "0.01" in this sections coz the lua script will change there values too  ...

              <Property value="GcPunctuationDelay.xml">
                <Property name="Punctuation" value="{}" />
                <Property name="Delay" value="0" />
              </Property>

      ... and i've never tested this value in those sections. Seems not appropriated to higher the value more than the original?!? Do you know any way to script lua to leave those 6 values at "0" ?
    4. Babscoole
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      Those can safely be left at their vanilla setting of 0, which your .pak and the Lua script currently does.  The way the script works, for the sake of efficiency, is it changes all the Delay values to 0.01, but then goes back through and changes the Value back to 0 for the    <Property name="Punctuation" value="{}" /> sections.

                              {
                                  ["REPLACE_TYPE"] = "ALL",
                                  ["VALUE_CHANGE_TABLE"] =
                                  {
                                      {"Delay",        "0.01"},
                                      {"DefaultDelay", "0.002"},
                                  }
                              },
                              {
                                  ["SPECIAL_KEY_WORDS"] = {"Punctuation", "{}"},
                                  ["REPLACE_TYPE"] = "ALL",
                                  ["VALUE_CHANGE_TABLE"] =
                                  {
                                      {"Delay", "0"},
                                  }
                              },

      If you're on Discord, come grab me, always hanging out on the NMS Modding Discord, https://discord.gg/22ZAU9H .  I can change the Lua to do whatever you need.  :)
    5. Babscoole
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      I could do it like this:

                              {
                                  ["REPLACE_TYPE"] = "ALL",
                                  ["VALUE_CHANGE_TABLE"] =
                                  {
                                      {"DefaultDelay", "0.002"},
                                  }
                              },
                              {
                                  ["FOREACH_SKW_GROUP"] =
                                  {
                                      {"Punctuation", "."},
                                      {"Punctuation", "!?"},
                                      {"Punctuation", ","},
                                      {"Punctuation", ":;"},
                                      {"Punctuation", "-"},
                                      {"Punctuation", "azyxv"},
                                      {"Punctuation", "."},
                                      {"Punctuation", "'"},
                                      {"Punctuation", "ktgr"},
                                      {"Punctuation", "!"},
                                      {"Punctuation", "?"},
                                      {"Punctuation", ":"},
                                      {"Punctuation", "fo"},
                                  },
                                  ["REPLACE_TYPE"] = "ALL",
                                  ["VALUE_CHANGE_TABLE"] =
                                  {
                                      {"Delay", "0.01"},
                                  }
                              },

      Not changing the <Property name="Punctuation" value="{}" /> lines at all, but the script would be longer, less efficient, and wouldn't pick up on new punctuations added in future.  :)
    6. AndiPro66
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      I'm still not really into lua scripting,  but i know enough about coding to suspect it was not much easy.
      But i think we could pin up a thread here to test out your first lua-script with its value "0,01" instead of "0". What u think about  it? Please write a new thread here where you explain a little bit better than me, about your script for people who will try out your lua script. so i will sticky it here. Ok?
      Fortunately we only touch the SPECIALTEXTPUNCTUATIONDELAYDATA.MBIN File, which i think nobody else will touch. So a lua script isnt that important.
    7. Babscoole
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      Sounds good sir.  I'll make a new post that can be stickied.  :)
    8. AndiPro66
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      Done ;-) Nice work my friend.  Hopefully there will be no problem with those altered sections in the LUA script.
    9. Babscoole
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      There won't be.  Like I said, the end result .pak is exactly the same as your .pak.  Any  <Property name="Punctuation" value="{}" /> will be Delay 0 and all others Delay 0.01, just like you do.  :)

      Did you get to try Planet Rings yet?  What do you think?
    10. AndiPro66
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      Not yet. But will try soon. I'll report back later ;-)
    11. Babscoole
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      Sounds good sir.  :)
  4. callmechul
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    thx mod. :) 
  5. iTzKubus
    iTzKubus
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    Works with ENDURANCE!
  6. AndiPro66
    AndiPro66
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    Thanks to all of them leting us know it still work!!!
  7. FiatPax
    FiatPax
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    Thanks Atlas it still works as of 4/14/22 with Outlaws update.
  8. znexguardian
    znexguardian
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    thank god this still works april 7 022
  9. Aramak777
    Aramak777
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    It still works as of today and it's much appreciated!²
  10. amfish
    amfish
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    New to the game, just found this mod. It still works as of today and it's much appreciated!
  11. Tsukimaro
    Tsukimaro
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    Perfect. the mod that should've existed way before than it did.
    just the text, nothing more nothing less.
    Thanks
    1. AndiPro66
      AndiPro66
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      My pleasure
    2. Tyler9400
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      It has existed for years. Literally, dozens of mods do the same thing.
    3. AndiPro66
      AndiPro66
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      And nearly none of all those dozen mods are really up-to-date or minimalistic written  ;-) 
  12. Ysharros01
    Ysharros01
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    Endorsed. This is marvellous, and my wrist tendons thank you for it!
    1. AndiPro66
      AndiPro66
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      ;-D