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Created by
ChristianWidjaya and 1800PETMEDSUploaded by
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About this mod
Changes ship class spawning rate on average and wealthy system, along with balances among the ship classes bonuses for new ships (purpose based). No more Exotic ship domination. Heavy buff for every class and balanced sum.
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- Changelogs
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Developed with 1800PETMEDS that make Ship Spawns, this essentially a evolved version of the mod that made in lua (AMUMSS) that kept updated as the game updates. Because 1800PETMEDS can't handle the scripting, the script are purely ChristianWidjaya's work and will keep updated as ChristianWidjaya's other mods. It contains improvement in many ways too.
First this rebalance the spawn of classes in this way that make sense (in percent). Poor system still vanilla.
System | C | B | A | S |
Poor | 60| 30| 10| 0|
Average| 50| 30| 15| 5|
Wealthy| 40| 30| 20| 10|
After realizing that the Exotic spaceship are too OP in general, renders haulers, shuttle, explorer etc useless, this mod redesigned the ship bonus per ship types (only valid for new ships or ships that upgraded after the mod).
Modifier per class (doesn't apply to exotic and living ship because they are S anyway)
C modifier=25%
B modifier=50%
A modifier=75%
S modifier=100%
Waypoint update (1.0.7): Those numbers below on the balance right now are doubled from pre-waypoint, it because waypoint buffed their stats to pushing 120% mark, so may as well just making it through even bigger. Also, new agility stats appears in waypoint. For the sake of streamlining, I make all class bonus for agility the same (look below). It doesn't affect normal engines and stuff, so I didn't change the inventory max for all ship (this goes vanilla).
Hauler (dropship), focus on shield and extra damage to defend self.
Damage=120-200%
Shield=200%
Hyperdrive=0%
Overall=320-400
Fighter, focus on damage and extra shield.
Damage=200%
Shield=120-200%
Hyperdrive=0%
Overall=320-400
Explorer (scientific), focus on shield to survive collisions and extra hyperdrive
Damage=0%
Shield=200%
Hyperdrive=120-200%
Overall=320-400
Shuttle, focus on hyperdrive and extra shield.
Damage=0%
Shield=120-200%
Hyperdrive=200%
Overall=320-400
Exotic (Royal), All rounder, tighter RNG to justify the cost and rarity.
Damage=120-134%
Shield=120-134%
Hyperdrive=120-134%
Overall=360-402
Bioship (Alien), balance between damage and hyperdrive.
Damage=160-200%
Shield=0%
Hyperdrive=160-200%
Overall=320-400
Solar Ship (Sail), balance between damage and shield.
Damage=160-200%
Shield=160-200%
Hyperdrive=0%
Overall=320-400
Interceptor (Robot), focus on damage and extra hyperdrive to intercept.
Damage= 200%
Shield= 0%
Hyperdrive= 120-200%
Overall=320-400
Since the max is 400-402, now maxed ships are balanced and not being useless, while trying to stick to the purpose of the class.
Feedbacks are welcome.
Since 1.0.2:
-Working LUA Script
-Buffs Freighters Hyperdrive range. Hey, what's a freighter main use for if you can't jump Lightyears away with it?
C: 0-249%
B: 250-499%
A: 500-749%
S: 750-1000%
Since 1.0.7:
-Agility bonus is added to every class
Here's as follows
C:0-10%
B:11-20%
A:21-35%
S:36-50%
Vanilla, it's variative, being 40-50% is exotic and highest S class modifier. In here, it's streamlined.
Mods to pair this with:
Realistic Space (ChristianWidjaya): Heavily overhaul space experience to be closer to realistic, notably the space flight mechanic and space battles. For true realistic experience.
Special thanks to Gumsk that helped me to learn Lua AMUMSS, otherwise it would take few days to reupload each update.
Changes, and not compatible with mods that alters:
METADATA\REALITY\TABLES\INVENTORYTABLE.MBIN
If you have conflicting mods, use my LUA script by AMUMSS and merge the LUA yourself.