*Definitely broken until mbincompiler is updated This mod attempts to significantly reduce Fleet Expedition times by tweaking the minimum and maximum time values in GCFLEETGLOBALS.GLOBAL.MBIN
This is my first mod ever and I just made it for myself, but if anyone else thinks 28 hours is ridiculous for a mission, hopefully this helps.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 2.0
There won't be a V1 on Nexus. This is V2 because it was my second attempt at the mod before deciding to upload.
I don't have much of a description. It's all in the overview.
**Shoutout to TheLich for creating a LUA-scripted version of this mod before I did. Find it here Fleet Time Reduce. Since I don't frequently update, if something breaks this mod, I'd recommend checking theirs out. They also have a bunch of other super useful mods to increase QoL in the game.
Installation: Place .pak file into game steamapps > common > No Man's Sky > GAMEDATA > PCBANKS > MODS
If the MODS folder doesn't exist, create it first, then re-name DISABLEMODS.txt within PCBANKS to ENABLEMODS.txt.
If you have recently updated the game, check PCBANKS to make sure that the update hasn't RE-ADDED another DISABLEMODS.txt file to the folder. If it has, just delete it. Make sure only ENABLEMODS.txt is there.