About this mod
Makes the battery of hazard protection and underwater breathing modules last longer.
- Permissions and credits
- Changelogs
Hazard protection and underwater breathing modules protect you from environmental hazards for a very short amount of time (1 minute 20 seconds), which is barely more than the time your regular suit can protect you, rendering them almost useless as an upgrade.
This mod aims to change that by making the protection of such modules last longer.
The "time" given is an indication, all hazard upgrades have a "charge" of 80 in vanilla. Assuming you're taking exactly 1 point of "hazard damage" per second, it'll last 80 seconds, so 1min20 sec. But S class upgrades, while having the same charge, reduce the amount of hazard damage you take compared to a C class for exemple. On the other hand the amount of damage you take is also different depending on if you're on a normal or Extreme planet, or if the weather is clear or it's a storm. So for exemple if you take the 15 minute mod version, S class upgrades would usually actually last longer than that on a non-extreme planet with no storm
The charge of the versions is like this :
Vanilla : 80 charge (so 1min20 sec if you're taking 1 damage/sec)
5min : 300 charge
15min : 900 charge
30min : 1800 charge
1h : 3600 charge
Disclaimer
This mod changes the file METADATA\REALITY\TABLES\NMS_REALITY_GCTECHNOLOGYTABLE
it is not compatible with any mod that changes this file unless merged (mods that change non-procedural technologies are probably incompatible with it)
Changelog
1.13 : Update for Fractals
1.10 : Update for Frontiers
1.9 : Update for Prism
1.8 : Update for Expedition
1.7 : Update for Companions
1.6 : Update for Halloween (apparently works for next generation too)
1.5 : Update for Origins
1.4 : Update for Desolation
1.3 : Update for Exo Mech
1.2 : Update for Living Ship
1.1 : Added Longer Underwater Module
1.0 : Initial release for longer Hazard protection