No Man's Sky
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JustSpaceThings

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JustSpaceThings

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4 comments

  1. GeorgeIvory
    GeorgeIvory
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    This is exactly what I wanted. Most planets have +-100 C max but in reality they should have -200\+450.
  2. zmxncbv01
    zmxncbv01
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    Kelvin absolute zero = -273,15 degrees Celsius

    Convert temperature from Celsius to Fahrenheit: TempC x 9/5 + 32 = TempF

    -273,15 ะก x 9/5 + 32 = -459,67 F

    You have discovered a new law of physics (see the second picture) ???
  3. deleted63976546
    deleted63976546
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    Is it intended for this mod to remove the ability to seek shelter in caves?
  4. deleted75839548
    deleted75839548
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    usually some normal shields can tank the weather damage in permadeath. now i have to consider installing weather protections ,which is nice (they were useless before, considering exocrafts). too harsh for the beginning of the game though.
    in scorches planets, damage has three phases (like solar panels) which is nice.but in cold planets, its extreme 3x damage 24/7.it would be nice if damage was 1x during the day 2x during dawn and 3x during nights( the opposite of scorched planets). while leaving toxic&lush &exotic&dead types untouched.
    thank you .:)