No Man's Sky

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Exosolar - maintenance by Babscoole

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Exosolar

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About this mod

1,000 ocean colors! Forget about the measly 4 possibilities offered by vanilla NMS! Find the sea of your dreams!

Permissions and credits
Changelogs
Donations
What is this Mod?
This mod adds to the 4 stock water color palettes with a full 1,000 new palettes I have designed. The mod also includes numerous secondary modifications to graphics:

- Far more transparent water surface
- Removal of white edge foam (during daytime)
- A more detailed rippling effect up close

- Improved surface reflection effects thanks to Redmas's example!


Strongly recommended with Argh Water mod! Argh made a fantastic alternate shader for water surfacing that is fully compatible with this mod without any funny business or merging required.

These 1,000 oceans are all made from well-tested palettes. I rigorously tested what makes a good water coloring combination in the process of making earlier versions of this same mod. That experience was put to use in extrapolating the full 1,000 possible colors in a way that every single one of them looks good, if not great.

Philosophy
The philosophy of the mod is to create extreme variety without sacrificing quality. Despite that, I made sure some of the possible colors are fairly intense, leaving plenty of opportunity to produce both tame-colored and wild-colored oceans. It's entirely possible to find ugly combinations, but even the ugly combos won't be low-quality or untested. 

Known Side-Effects
None.

Modified Files
METADATA\SIMULATION\SOLARSYSTEM\COLOURS\WATERCOLOURS.MBIN
GCWATERGLOBALS.GLOBALS.MBIN

Exosolar's Other Mods


About Available Versions
Version of  MBINCompiler will match MOD version. Any older mod that is no longer compatible with the current version of No Man's Sky will be demoted to the "Old Files" subsection, but will remain available for download. If I have missed one, please tell me.

This means that any mod files which are not hidden or demoted to the "Old Files" area can be expected to work.


MBINCompiler versions exactly match the version of No Man's Sky that was current when the MBINCompiler was made. In other words, MBINCompiler version = NMS version. This fact can be used to figure out which Legacy mods work with which Legacy versions of No Man's Sky.

Installation

Installing any No Man's Sky Mod


Credits and Special Thanks!
Hello Games for making the wonderful, vast, and fun game, No Man's Sky!
monkeyman192 for the MBINCompiler and his continued efforts to keep it up-to-date
Tub0Crisco for the No Man's Sky Mod Station A.K.A. NMSMS

Big thanks to any and all of you lovely people who offer donations! It is greatly appreciated, and will help me buy lunch while I'm busy being a broke college student! :D


And, of course, all of the other modders who make mods too! It is very common that I inspect the work of other modders to learn how things are done. RangerDulannRedmasWoodyMontanajasondudeGumskMjjstralmoddinaccount, Devilin Pixy, saa044, and others have all helped me learn how to mod effectively! Without the other people mentioned here and their mods and applications, I would not be able to make any mods at all!

"If I have seen further than others, it is by standing upon the shoulders of giants" 
-Sir Isaac Newton