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Last updated

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Created by

Prof Horatio Hafnaugels

Uploaded by

HoratioHafnaugels

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Safe to use

About this mod

Ground textures fix + water level fix + spawn delay reduction + farther LOD switch

Permissions and credits
Update on the status of Fine LOD

Albeit it would be perfectly fine to recompile the mod 'as is', this would include serveral fixes that are not needed anymore since the new update made them redundant. One obvious thing is the water level fix, but ther's other stuff too.

My actual goal is to release a new version of Fine LOD containing only the tweaks that can still be useful, which requires some playtesting.
Since I've not much spare time atm, this could take a while.


About Fine LOD

  • Fixes the low res / muddy / slow loading textures issue that shows when tessellation is enabled.
  • Fixes the water rendering too low when the view is over the surface.
  • Reduces the time taken to spawn rocks and flora around the player, making harder to 'outrun' them.
  • Greatly mitigates the annoying glitch of props fading out and then fading in again when flying close to the surface.
  • Increases LOD switching distances making high res models to appear sooner (works only if planet quality is set to ultra).
  • Slows down clouds.
  • Removes third party logos from startup screen.

Side effects

  • Slightly lower fps.

Notes

  • If you find the mod has an excessive impact on your framerate you can try to lower shadow quality or GTAO. Or both.
  • If the game complains about your drivers being outdated, update them.

Conflicts

This mod will conflict with any mod that changes these files:
  • GCENVIRONMENTGLOBALS.GLOBAL
  • GCGRAPHICSGLOBALS.GLOBAL
  • GCWATERGLOBALS.GLOBAL
  • METADATA/UI/BOOTLOGOPC.