NO MAN'S SKY
Big Things 3 by BruceCambel
No Man's Sky » Visuals and Graphics
Added: 25/08/2016 - 10:17PM
Updated: 27/08/2017 - 02:44PM

397 Endorsements

3.2 Latest version

8,944 Unique D/Ls

18,066 Total D/Ls

67,095 Total Views

Uploaded by BruceCambel

Description

Last updated at 14:44, 27 Aug 2017 Uploaded at 22:17, 25 Aug 2016


Completely rebuilt from scratch with larger flowers, plants, and trees all with varying sizes and wind effects.





I've increased the size of the trees, some rocks and plants to make the landscapes feel a little more lively whilst also adding wind effects. It does create some great woodland to explore and other plant-life as I find it makes you want to get lost on the planet with undiscovered locations are within dense forests etc.

This versions also include more diverse vegetation meaning all plants and trees will now have different sizes on a given planet. Some planets will be sparse and some will be abundant with life. 
 
Also note that the low quality of the distant objects (LOD) is how the game renders the distant objects before replacing them with the actual 3d model when you come into a certain range. At this time, I can't increase the draw distance but I will see if it's possible to increase the quality of the LOD's. 

There maybe some major clipping issues with some objects and WILL take a little hit on FPS, so anyone with a beast machine will have no trouble running this but I don't unfortunately.

Any Issues please let me know and what type of planet you were on.
 
For anyone having performance issues, follow this guide: 
https://www.youtube.com/watch?v=OaXPcCKv1Sg
 
This mod is compatible with everything that doesn't edit the biome scene mbin files within models.
 
*PLEASE NOTE - I do NOT give permission to add this mod or any files included to be added to any mod packs.* 

*Is also compatible with Diverse Environments, Shaidak's Generation, Megaliths and many others.*


Known Issue: Foilage stops swaying when very close and within the crosshair.

 


Update:

3.2

Completely redesigned from scratch
Added wind effects
added larger varying plants

3.1

Added size variations
Adjusted sizes

3.0

Now works with Atlas Rises
Lowered some sizes
Few tweaks

2.4

Size tweaking
Added optional mod "Sparse Environment". Spaces out trees and plants further to create a unique environment.

2.3

Fixed an LOD for one of the cactus models
Removed 25% less probability (for now) as it caused a few issues
Added a 75% size and a 50% size version
All files are in one zip file now

2.2

Fixed an issue with a few rocks on barren planets not showing the correct LOD
Added a 25% less probability that a Radioactive, Scorched and Toxic planet will have those gigantic plants. (Extra searching for those huge things).

2.1

Fixed certain distant LOD's not rendering the leafs
Added a smaller version


2.0

This version has added/fixed distant LOD models to the larger objects, so SHOULD remove the pop-ins. As the limitations of the game engine, I cannot remove all until I find a way to increase view distance.
 
This has everything from version 1.2 such as larger crystals with a slight rotation also those huge plants have been re-added back in.
 
I will be making smaller versions and will upload when complete.

1.2

Added larger crystal's and added a slight rotation to try and reflect early NMS concept art.

1.1

This version I have decreased some of the giant plants as they pop-in way to much. Until I can fix this I have reduced the sizes, please note there is still pop-ins but not so severe. 

Reduced some sizes
Tweaked certain trees
reduced the size of certain cactus
fixed a few floating trees


Installation:

Unzip and drop the"_BigThings.pak", "_BigThings75.pak" or "_BigThings50.pak" into your PCBANKS dir and load it up. Choose only one.

Optional: Sparse Environment  75%, 50% and 25% versions - Choose only one.
 
*Sparse Environment not compatible with denser forests*


*PLEASE NOTE - I do NOT give permission to add this mod or any files included to be added to any mod packs.*