No Man's Sky
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  • AANQST - Addressing Ad Nauseam Questions to preserve my Sanity and create Topical discussions

    A.A.N.Q.S.T.
    Addressing Ad Nauseam Questions to preserve my Sanity and create Topical discussions

    I wrote this so I don't have to play 20 questions with people and/or address the same 20 questions with every (biome) mod I make. Many thanks to people who provide detailed, constructive, informative feedback which helps me improve and make better stuff. <3



    GENERAL PREFERRED COMMENTING GUIDELINES

    Be mindful. Comments which criticize mods/modders or excessively promote specific mods are discouraged. Everybody has different tastes.
    Stay on-topic. Topics about the mod featured on the mod page, the user's mods in general, or their modding tools, etc. are generally welcome. Unrelated topics, like asking general modding advice, how to m...

  • FollowME

    My GitHub Project : https://github.com/leodium/leodium-ReLive-NoMansSky-Expeditions-Offline
    My SteamGuide : https://steamcommunity.com/sharedfiles/filedetails/?id=3107584216

    The VideoExplication by DreadCaptainJames : https://www.youtube.com/watch?v=TDZ-pl7wDIU
    The CwMonkeyProject : https://cwmonkey.github.io/nms-expeditions...

  • Translating the mod

    With the full release of version 4.48, the LUA script for the LANGUAGE module allows to generate custom localization files for other languages. To create a translation of Project Apollo, follow these steps.


    0. Download the LUA script

    Navigate to the Files page of the mod and download the LUA script collection for current version from the Optional Files section. Unpack the ZIP archive with prefered archiver (ex. 7zip) and extract the LANGUAGE script.


    1. Prepare new text entries in target language

    Replace the English text elements in variables listed in sections LANGUAGE ENTRIES - ... of the LANGUAGE script with desired entries in your target language. Be aware of usage of various formatting tags for images and audio effects, in-gam...

  • Known Issues

    Known issues



    UPDATING TO VERSION 4.5x - READ CAREFULLY

    With the release of game version 4.50 (Omega update), HG changed the structure of the save data files used by the game. This conversion process has caused some serious issues with Project Apollo. As a result, all custom technology, items and mission data (and potentially other data from my mod) WILL GET RESET, effectively negating any kind of gameplay progress made by players in Project Apollo and putting them back to square one.

    Let me be painfully clear: THERE IS NO WAY AROUND THIS. Hello Games can do what they want with their title, including shaking the foundations of many mods. It sucks for you as the mod user, it sucks for me as the mod author. I can not offer any proper fix for th...

  • Creating translations for other languages

    Since version 4.48.1, the LUA script for the LANG module allows to generate custom localization files for other languages. To create a translation of Misc Text Fixes, follow these steps.



    1. Prepare new text entries in target language

    Replace the English text elements in variables listed in sections LOCALIZATION FILE ... of the LUA script with desired entries in your target language. Be aware of usage of various formatting tags, in-game variables and special characters such as line break or hard space. Example of modified entry from Loc File 1 section:





    2. Assign target language

    After replacing all the needed text entries, navigate the script down to the SCRIPT DATA AND FUNCTIONS section and change the valu...

  • Overview - other modules

    This article lists all of the changes applied by the other modules in version 4.50


    CRAFT module
    Warp Hypercore crafting tooltip

    The in-game tooltip for crafting Warp Hypercores incorrectly ask players to use Antimatter and Antimatter Housing to create this product. A proper tooltip including Antimatter and Storm Crystals was not present in the game. This mods adds the missing tooltip property and changes the Product Table to reference this new tooltip.

    Custom tooltip for Heart of the Sun

    Players who find themselves completing the Artemis Path (main story line) might end up not knowing how to obtain the Heart of the Sun item for the Remembrance exosuit technology. The recipe for HotS is learned during the ending phase of the Atlas ...

  • Overview - LANG module

    This article lists all of the changes applied by the LANG module in version 4.50


    Localization file 1
    New save messages for Multiplayer and Nexus mission scenarios

    The existing messages can be misleading, since the only thing that is properly saved is player's inventory state. These new messages specify what is saved, depending on the scenario.

    New verbiage for Solar Panel Power

    The stat in question that can be found on life support upgrades is confusing to many players.I opted to express its functionality in simplier terms: Daytime Efficiency. The new label still gives the general idea of the bonus provided and it allows to keep the + sign on numerical value of the stat.

    Albumen Pear Orb grow time

    The descr...

  • Next-gen ray tracing mod

    《无人深空次日纪元》MOD的最终版本,该版本提供了三个档位,RTX-RTX版本在预设文件夹中,饱和度和对比度校正已经在光线追踪的基础上完成(进入游戏时会出现蓝屏溢出现象,正常,继续操作即可,进入游戏后一切正常)。
    另外:我已经存储了我在其中使用的美化和游戏模组,因此您可以从中进行选择。
    新增:按Hmoe,取消边框去掉上下黑边,取消所有勾选关闭mod效果
    欢迎大家转发分享!让更多人了解这个模组,并对遇到的任何问题给予积极的反馈。...

  • Peak Gummi and Teeny Ships update

    Peak Gummi and Teeny Ships update in development

    The final variants of the main Gummi and Teeny ships are almost done being made.
    I have 2 left to make then I'll be testing them and releasing the update soon following after....

  • Silent Hill Ascension Decals

    Working on adding the stickers from Silent Hill Ascension into No Man's Sky to be used as base building decals....

  • 2 New updates in the works

    LV4 Gummi Ships Update + Teeny Ships Update

    Currently LV4 Gummi Ships are being built, soon to follow after the LV4 update the Teeny Ships update will follow with at least the first 3 levels of each base Teeny Ship and possibly the LV4 ones as well....

  • Changelog

    Version 4.64 // 09.04.2024

    Mod updated for game version 4.64 (Orbital) - internal DEV7. No major changes compared to version 4.52 (only updated language entries for new version).




    Version 4.60 // 27.03.2024

    Mod updated for game version 4.60 (Orbital) - internal DEV7. No major changes compared to version 4.52 (only updated language entries for new version).


    Version 4.52 // 02.03.2024

    GENERAL:
    Mod updated for game version 4.52 (Omega) - internal DEV7.


    MISC:

    Fixed an issue where interacting with the Radiant Peripheral technology module would trigger a message that was not present in language file
    Small change to the Radiant Peripheral mission - players will no long...

  • FAQ

    Where is the exotic blueprint for Infra Knife weapon system?

    There isn't one. I had no idea what changes I could make to IK without making it even more overpowered or without unnecessarily nerfing it just for the sake of doing something about it. IK is a very good spot right now, so let's leave it like that.

    Why aren't there any new modules dedicated to Living Ships?

    Since I don't use one, I didn't know exactly what to add.

    Why is it called Project Apollo? What does Apollo have to do with it?

    Nothing, Project Apollo was the codename I used for this mod once it started to take a proper shape. You'd think with all the custom names and descriptions I did, I would come up with 1 more interesting name, right? Nope, I'm all out of creat...

  • Items and Technology Overview

    Main quest:

    Impossible Fabricator

    A unique scanner module for the Multi-Tool technology. Engineered against all known data processing standards, this bespoke apparatus is capable of detecting and capturing asynchronous technology data. Universally defunct, traces of it can be pinpointed at locations of past anomalous activity. Warning: using this device might result in // NON-COMPLIANCE DETECTED // DATA EXPUNGED

    Special scanner technology module for Multi-Tool. Allows players to scan for and interact with crashed starships belonging to fallen Travellers. The Fabricator does not provide any stat bonuses.
    Stalwart Plating

    Advanced building and crafting component, encompassing an extremely durable alloy of processed stellar metals and cob...

  • Version 2.5 LV2 Gummi Ships

    Update Version 2.5
    LV2 Gummi Ships updateVersion 2.5 will be releasing either later today or sometime tomorrow so keep an eye out.
    I'm just finishing up some final touches and running some tests before I release the update.

    Here's a sneak peak at the Highwind LV2

    ...

  • BINARY SEARCH 101

    BINARY SEARCH 101

    Thanks to FriendlyFirePL for converting the article from Fallout 4 to No Man's Sky use.

    It's an algorithm (method) for tracking down the exact crash culprit mod file. Here's a clear example on how to do it. Let's say you have 100 activated PAK files in total, and let's give all those Mods arbitrary names. (Mod1, Mod2, Mod3... all the way to Mod100).
    Your goal is to disable half, only leave all Mods from Mod1 to Mod50 enabled. After that:


    If the game crashes again, then you know the culprit is somewhere between Mod1 and Mod50. Now you disable half of those, so you only leave all Mods from Mod1 to Mod25 enabled and test again.


    Each time you crash, disable half of the Mod range from which you deduced it mu...

  • Preliminary Actions for mod Issue Notices (PAIN)

    Preliminary Actions for mod Issue Notices

    PAIN is a document written for No Man's Sky mod users experiencing issues related to modding.

    It is written to:

    Lay out basic troubleshooting procedures to resolve the most common issues;
    Display instructions to acquire and send commonly required information for outside diagnosis;
    Provide resources to tools and required codebase


    TABLE OF CONTENTS
    1. USING MOD TOOLS
    Using AMUMSS
    Using NMSMB

    2. COMMON SELF-DIAGNOSIS / MOD ISSUE SOLUTIONS

    Using the correct MODS folder
    DISABLEMODS.txt
    Reading the Mod Description / Sticky Posts
    “Flushing the system”
    Install .NET 6 Desktop Runtime
    BINARY SEARCH 101

  • Not Mod Related but a Heads Up.

    Mod and Unmod'ed
    The ExoCraft Cannon is vulnerable unto itself much like the Geology Cannon and Plasma Launcher unto your character.  This is a pic of an unmodded session. 

    What I noticed yesterday was instant death in the Nomad fighting the Sentinels and didn't see them cast their shields up with apparently deflect the Cannon I have Superslotted.   So be careful with this as this appears to be the best way to ruin any game session especially PermaDeath.  

    ...

  • Fast Plant Grow 10 min

    A mod for fractal version of NMS.
    It allow faster growing plants. it's set to 10 min for all plants
    An instant version has been add + lua file
    NB: Choose and Add only 1 pak file in your mods directory...