Allows you to change your Robes, Cape, Hands and Belt to ANY RGB Color, or a random color, every new game.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
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Changelogs
Version 1.02
Updated cloak edge colors to better reflect robe colors, when chosen randomly.
Added ability to choose and randomize belt and hand colors as well.
Added ability to enable/disable randomization for hands, belt, cloak and robe separately.
Added ability to specify alpha channel.
Version 1.01
Removed unneeded files and cleaned up code to reduce file size and greatly improve loading time.
By default, your Robes and Cape will change to a completely random color every new game!
You can also modify your Belt and Hands colors! Just modify or set them to random through "mods/RobesAnyColor/init.lua" CONFIG section.
HOW TO MODIFY YOUR COLORS
If you wish to set a specific color for your robes and cape, you can edit the CONFIG section of file "init.lua" within your folder: mods/RobesAnyColor
- You can set any RGB value of your choosing, but for custom colors you must disable Random colors by changing from: random_color = true - TO - random_color = false
- Near the top of "init.lua" file inside "mods/RobesAnyColor" you will see:
* This mod REQUIRES advanced permissions through usage of "No API Restrictions" * - This is because it must write to the shader files within "Noita/mods/RobesAnyColor/data/shaders" folder via LUA in order to change the current colors used.