Just testing the mod API, adding random spells and perks and using some unused features (playable but WIP)
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Some files are based on the example mod and data files included in the game
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Changelogs
Version 0.2
+ Added new spells: Summon enemy, Summon drone
* minor fixes
Version 0.1
Initial release.
Just testing the mod API, adding random spells and perks and using some unused features.
Current content: Projectile modifiers:
Straight path: Causes the projectile to fly in a straight line.
Clockwise/Anticlockwise spiral path: Causes the projectile to fly in an outwards spiral.
Solidify powders: Any powders within range of the projectile turn into solid materials.
Slow down: Decreases the speed at which the projectile flies through the air.
Petrify: Creatures killed by the projectile turn into rock.
Projectiles and static projectiles:
(Large) Snowball: Throw a snowball.
Explosive snowball: A snowball that explodes upon collision.
Corrupted spike: A poisoned spike made of corrupted rock.
Circle of glass: A circle of solid glass.
Touch of lava: Transmutes everything in a short radius into lava, including walls, creatures... and you.
Reverse projectiles: Reverse the direction of all nearby projectiles.
Summon enemy: Summon a random enemy.
Summon drone: Summon a drone that fights for you.
Diamond: Transmute particles of diamond from nothing.
Perks:
Freezing immunity: You can't be frozen and take no damage from freezing vapour.
Polymorph immunity: You can't get polymorphed, but polymorphine damages you.
Friendly medics: Hiisi medics heal you without pheromone.
Spell lottery: When you cast a limited spell, there's a 50% chance it won't lose a charge.