Ninja Gaiden: Master Collection
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tianmuxia

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tianmuxia

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About this mod

IMPORTANT: YOU CAN NOT SELL MODS MADE WITH MY TOOL!!!! AND PLS THANK ME WHEN YOU RELEASE MODS

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A Mod Tool to unpack Ninja Gaiden Master Collction data files, and also can import back after modding.
How To Unpack:
1. dowload the zip file, and exract to the game's databin folder, for example, the tool's exe file path should be: SteamLibrary\steamapps\common\[NINJA GAIDEN Master Collection] NINJA GAIDEN Σ2\databin\DoaTool\DoaTool.exe
2. double click _ngpc_unpack.bat, wait for finished, done

IMPORTANT: YOU CAN NOT SELL MODS MADE WITH MY TOOL!!!! AND PLS THANK ME WHEN YOU RELEASE MODS.
bilibili ID 迷路的老宫本 is forbidden to use my tools.


How To Import:
1. the same as above
2. double click _ngpc_import.bat
3. drag the modded data file you want to import, and press Enter
4. input the dest file id, for example, the dest file to be replaced is 00823_ryu.TMCL, then input 823
Remark: if you got failed, maybe your game files are in the system folder, then right click and run as admin to get permissions to write the file

watch the new tutorial video for modders: 
https://www.mediafire.com/folder/4k6y95a9bp1wb/Tools

My Mods Page:
https://afdian.net/@tianmuxia

Several most important things for modders
1.Rename your meshes ending with two two-digit numbers to bind them to the game meshes
2.A texture object name should end with one two-digit number as the binding indicator
3.Do not forget to bind your meshes to the game skeletons
4.Your meshes must be weight painted with the game bones
5.UV group should have the same name as the corresponding game model
6.For NGS2, do not bind your meshes to those game meshes without weight information
7.Any sub mesh’s vertices count should not exceed 65535
8.Any vertex weight count should be no larger than 4
9.The game may crash when a TMCL file is oversized; if that happens, try to reduce the size of your meshes or textures.
10.     split mesh by uv island before export.
11.     convert mesh to triangles.