Great job! CTD by Vengeance is successfully avoided. :) I seem to be having the same with Auto-Use-Item as with Vengeance... would you mind looking into that? Cheers!
does that still make sense in English with the change?
"Auto-use healing_item if HP drops below 30%. Heals 100% more." = game crash "Auto-use healitem if HP drops below 30%. Heals 100% more." = game crash not
I found another defective chip "Heal Drops Up" "100% chance foes drop healing_items if defeated by hacking." = game crash "100% chance foes drop healitem if defeated by hacking." = game crash not
English is not my mother tongue either, but I could test it if it runs stably without crashing.
Edit: I tried again with "enemies" then it crashes again. "50% chance that 200% of damage taken is dealt back to the enemy." = game crash "50% chance that 200% of damage taken is dealt back to the en." = game crash not
at 64 sign it crashes at 61 it doesn't
that is better? I used the abbreviation for "damage" used "DMG". or remove "of" 50% chance that 200% of DMG taken is dealt back to the enemy. or 50% chance that 200% damage taken is dealt back to the enemy.
OK, now I get it. I thought you tried to correct a grammatical error.
The game does indeed crash when you exceed the 50% Vengeance limit, but only with English as the text language. You managed to solve the issue. Good work!
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"Auto-use healing_item if HP drops below 30%. Heals 100% more." = game crash
"Auto-use healitem if HP drops below 30%. Heals 100% more." = game crash not
I found another defective chip "Heal Drops Up"
"100% chance foes drop healing_items if defeated by hacking." = game crash
"100% chance foes drop healitem if defeated by hacking." = game crash not
Edit:
I tried again with "enemies" then it crashes again.
"50% chance that 200% of damage taken is dealt back to the enemy." = game crash
"50% chance that 200% of damage taken is dealt back to the en." = game crash not
at 64 sign it crashes at 61 it doesn't
that is better? I used the abbreviation for "damage" used "DMG". or remove "of"
50% chance that 200% of DMG taken is dealt back to the enemy.
or
50% chance that 200% damage taken is dealt back to the enemy.
The game does indeed crash when you exceed the 50% Vengeance limit, but only with English as the text language. You managed to solve the issue. Good work!
" xx% chance that xxx% damage taken is dealt back to the enemy. "
Edit:
version 1.0.1 is out