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Martin

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mar7ymoose

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About this mod

2B Hook: A Mod Menu For NieR:Automata! 2B Hook is a mod menu, which means it has multiple features inside one mod. Here are some of the features: Godmode, No Fall Damage, No Enemy Damage, Level Manipulation, Buddy Spawning, Item Spawning, Pod Spawning and Entity Spawning

Requirements
Permissions and credits
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2B Hook:

A Mod Menu For NieR:Automata

What it does:
2B Hook is a mod menu, which means it has multiple features inside one mod. Here are some of the features, and counting:

Godmode
No Fall Damage
No Enemy Damage
Level Manipulation
Enemy Level Rebalancing
Buddy Spawning
Item Spawning
Pod Spawning
Model Scale and Rotation and Tint Manipulation
Model parts color manipulation
Rainbow Hair
No Model gravity
Added Y Position Model Gravity Manipulation
Trace Line 
Skeleton ESP
Bone enumeration (Debug Skeleton)
Protagonist Switching
"Airstuck"
Duplicate buddy as NPC
NPC, Yorha and enemy entity handle enumeration
Set NPC Follow
Set NPC Idle
Fps Uncapper
Unrestricted Save Names (No Banned Words)
No Tutorial Dialogs
Save Backup
"Ghost Model"
Wireframe (D3D11)
Animation Playback
Sound Playback
Spawn Blacklist
Hide pod
Pod color manipulation
Teleport Forward

NieR:Automata Banned Word List! (Dumped by Me)
English, Spanish, Italian, German, French, Japanese

If you want to help out or contribute contact me (See Below). If it gets enough interest I'll most likely make it open source. Special thanks to Marky for play testing and an a lot of good ideas!

Installation:
Since this mod is a dynamic link library (DLL) it cannot be used on it's own and needs a DLL injector such as extreme injector or xenos etc... alternatively you can make your own, or download the official launcher from the files page. 

Download/Make a DLL injector - Open Source DLL Injector (Xenos)
Download the 2B Hook DLL here (Choose the latest release build unless you know what you are doing)
Open the injector and select the DLL
Open NieR:Automata (It's probably best to wait until the game is in the main menu. Not doing so could result in undefined behaviour!)
Inject!

Attention:  2B Hook may have incompatibilities with FAR versions less than 0.7. If you encounter one please report it to me.

Any crash dumps (.dmp files) are located in the same folder as NieR:Automata. They should be relayed to me (see Contact section) if you want it to get fixed! It might not dump if you close the "NieR:Automata has stopped working" dialog prematurely.


Hotkeys (Customizable via config file)
F6 - Change Player
F3 - Duplicate Buddy As NPC
F7 - Airstuck (Allows you to phase through solid objects & get stuck in mid-air)
F9 - Model Gravity
F10 - Teleport Forward
Insert - Open Menu

Keycodes are in Read Me.txt

To-Do:
[OPTIONAL] Make an official injector/launcher 
Add more features of course
Add a config for custom hotkeys
Add teleport (to waypoint, poi, or objective and forward)
Add an overlay renderer [In Progress]

Donate:
I put days hours into developing this mod, from reverse engineering to coding the actual mod. Since school has started I can no longer develop the mod at the same pace as before. By donating, bug reporting, and using the mod you're helping me allocate more time for development. If you wish to support this mod through a donation please see my profile or the top of this page under donations. Your donations are very much appreciated! - Martin

Donation Count: 2

Contact:

NieR:Automata Modding
https://discord.gg/v8Yyrrg

Martino#1552 - on discord (probably the best way)

RedditThread (PM or post on the thread), GitHubYoutube


Change Log:

Version 0.01:
-Inital Release (Debug build only)

Version 0.02:
-Added the Release version
-Fixed the dependency to load a save file before injecting

Version 0.03:
-Added crashdumps (to help with error reporting). NOTE: It will also make a dump if my mod isn't at fault.

Version 0.04:
-Added the ability to rotate the main character model
-Added the ability to scale the main character model
-Added the "Ghost Model" feature
-Fixed leaking handles on writing a dump file

Version 0.05 (The Panic Fix Update):
-Fixed the "Ghost Model" feature so that it can be applied to more than the localplayer. With this fix came the decision
of unghosting the old camera-focused entity.
-Added custom model tints

Version 0.06:
-Added Buddy spawning feature (2B, A2, 9S)
-Added Buddy destroy feature
-Added Make Buddy (EM, NPC, Yorha) (Experimental)
-Added Duplicate buddy as NPC feature (Hotkey: F3)

Version 0.07:
-Fixed all crashes where the enity pointer would invalidate due to death/save reload etc...
-Fixed weird artifacts pertaining to "Ghost Model"

Version 0.08:

-Fixed a crash where if you opened the menu in a loading/any state where localplayer was invalidated

Version 0.09:
-Added Item Spawning (some items refuse to spawn, hopefully I can fix this later)
-Added Sound playing and emitting
-Added Pod Spawning
-Added No Fall Damage
-Added No Enemy Damage
-Fixed Entity handle enumeration (now more concise and and no null entites)
-Added Custom model part color manipulation (hair color has a odd artifact currently; This will be fixed in later releases!)
-Added An Animation Implementation (First 58 animations, more will be added) 
       NOTE: 27 WILL CRASH YOU FOR SOME REASON this is the one marked "[Access Violation]"

Version 0.10:
-Game will now ignore any keyboard and mouse input when menu is open
-Added player position
-Made the overlay renderer work and added new functionality
-Added create entity log (debug only)
-Fixed a fatal crash that only occurred on windows 7

Version 0.11:
-Added Trace Line with length control
-Added Bone enumeration (Debug Skeleton)
-Added Skeleton ESP
-Added A Configuration System
-Added Rainbow hair
-Added No Model Gravity
-Added Y Position Model Gravity Manipulation
-Unrestricted what save names can be (no banned words)
-Fixed a fatal crash that only occurred on windows 7 (properly this time)
-Fixed a crash due to stack alignment (square root function)
-Corrected distances due to the same square root function

Version 0.12:
-Added a toggle for displaying enemy info
-Fixed speedmeister (speedhack)
-Added keybind vfunc support
-Added a keybind for playing animations and teleport forward 
-Improved the logging system (debug)


Version 0.13: ('18 Christmas Update)
-Added No Horizontal Collision
-Added UI support for Custom configs (save & load)
-Added Entity Spawning! (9S, A2 (probably will crash), 2B, White Moose & Boar, Moose & Boar) more on the way! With model scale control
-Added Entity Wet Option
-Added Pod Colour Control
-Added Rainbow pod
-Added Hide pod
-Made NPC Info Toggleable

Version 0.14:
-Fixed default.ini getting created in the game directory. Now all configs will be created in 2bhook.dll's folder.
-Fixed some miscellaneous config bugs

Version 0.15:
-Added option to re-balance enemy levels with tolerance
-Added spawn blacklist
-Added an option for the user to choose if the menu blocks input
-Updated config with new values
-Fixed a bone related crash
-Miscellaneous optimizations

Version 0.16:
-Menu overhaul
-Added a console (logs what the game creates etc... with filters)
-Fixed a bug with bones
-Added the ability to set each entity's level individually
-Updated config with new values for console

Version 0.17:
-Added absolute level balancing mode
-Added Emil to spawnable entities
-Added Emil to show info when NPC info is toggled
-Added an open menu customizeable keybind
-Added Unlock all achievements function
-Added 3D ESP box for protagonists
-Added World ESP
-Changed the Open Menu keybind to be user changeable

Logo Credits: Shal. E
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