Fallout New Vegas

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  • FAQ

    Q: The reload is too fast!
    A: You have high Agility and/or Rapid Reload. They make animations look ugly. Vanilla animations were already ugly, so you never noticed.

    Q: Unrealistic/not lore-friendly
    A: Instead of whining about fictional firearms, go take that energy and help contribute towards some positive change.

    Q: What's the difference between this and the original FNV Clean Animations?
    A: I genuinely do not know how to answer this question. I think the description/video should make the differences very apparent.

    Q: Can I use this with FNV Clean Animations - Part 1?
    A: Yeah. I just updated that mod to make the Caravan Shotgun animation there an optional download. Also, it has no locomotion options now. Go check it out!
    <...

  • Locations and Stats :

    Stats coming later in the form of GECK screenshots.

    One quick word on the design philosophy i adopted for this mod : all of the uniques here can be obtained, no matter quest choice, advancement in the story or anything, with only one being in a DLC, and even that one leaves you the possibility to go back where you came from once you get it. They are all placed either in NPCs of varying power, or in corpses in places hard to reach, full of enemies. Some of these enemies are very, very hard to kill, as you will see shortly. Keep in mind this is my first mod ever, and that the balance is not final. Nearly all of the uniques are more accurate, and some have higher crit chance/damage than their counter part. Do not take the DPS value as the be all, end all, as some of these weapons...

  • VER 4.3 WIP LOOKING FOR HELP. TAKE CONTACT IF INTERESTED

    LOOKING FOR HELP, TAKE CONTACT IF YOU ARE INTERESTED 

    Estimate in hours until the mod is complete: 850 hours + 400 hours if we include items.
    Hours spent in this patch: ??

    GOALS for this patch: 

    Redraw the Vanilla Perk Icons, and be done with Vanilla Perk Icons once and for all (85% done)
    Be finished with all icons in Operation: Anchorage (0% done)
    Redraw all The Pitt icons (60% done)
    Redraw all the Pre-Order DLC Icons (65% done) 
    Redraw all the Special Icons (0% done)


    Redraw 
    item_dinky_the_t_rex - 1hr
    item_key - (already made from last update, forgot to include)
    item_keyring- 30min
    items_violin-1 hr
    items_bb - 30min
    perk_pitt fighter - 3 hr
    item_ingot -1hr ...

  • Version 4.3 Now Available

    Version 4.3 is now available on the wiki. If you'd like to get notified immediately of new releases, I also post announcements on Twitter.

    Changes made in this version:

    Added Moonshiner Outfit
    Changed Wayfinder Shades effect to simply brighten the screen without applying the blue Cateye filter
    Changed Videotron Head effect to prevent the head from becoming crippled

    Updates to D.C. Duds and Honest Herb's Power Armor Emporium have also been uploaded....

  • Version 5.8 Now Available

    Version 5.8 is now available on the wiki. If you'd like to get notified immediately of new releases, I also post announcements on Twitter.

    Changes made in this version:

    Added Pulse Pistol
    Added 8-Shot Revolver
    Added Doorkicker (Must be built to order by Vlad)
    Added Paratrooper LMG
    Added Tackle Box Revolver
    Added .22 Slide-Action Rifle
    Added .44 Slide-Action Repeater
    Added Fitz Special (Must be built to order by Vlad)
    Changed Singularity Engine and Matter Annihilator meshes to have self-contained backpacks
    Reduced Singularity Engine per-shot ammo use to 20 to compensate for longer charge time
    Updated Heavy Assault Machine Rifle texture to remove white rings around barrel
    Changed Cap Buster to use 10mm...

  • The stranger who walked

    it is a mod that has a mystery, weapons, enemy that all I can think of...

  • Walkthrough

    Introduction

    This article is divided into two sections.

    The first is hints. If you're stuck, and you need another clue to help you out but you DON'T want to be told the answer, read the info in this section.
    The second is the walkthrough. If you're REALLY stuck, and just want the answer, read this section.

    Hints

    First of all, before you read anything in here, make sure you've read ALL the notes carefully. The clues are all in there. If you still need help, check the sections below.

    I need help with the...

    Clean-up

    Hacksaw's notes mentions that aside from his own tools (which are given to you with the notes), he also needs you to track down at least two other common items. You can find these anywhere ...

  • FAQ

    Q: HELP! I'm experiencing crashes when buying upgrades for my house, or building stuff at the workbench!


    A: You MUST update to 1.3hotfix or 1.4 (read the note at the top of the description to see which one you should use). The crashes are fixed in these versions.


    Q: Does this come with any travel options between the wastelands.


    A: No. At it's heart, this is a house mod for the Capital Wasteland. Unlike great ideas like the Falcon, or Mobile Truck Base, there are no plausible mechanisms to allow travel between the garage and the Mojave/DLC locations that aren't already in the base game. That being said, I myself plan on using the excellent TTW Transportalponder Extended to navigate around. It can let you teleport to Megaton/Vault 101...

  • How to Create a Manual Patch for ySI

    ySI - Manual Patch Creation

    Introduction

    ySI provides sorting and icons for items within Fallout: New Vegas by default, using .json for sorting. Anything that ends up modifying an item from the base game will need to be patched, as well as items added by mods. Fortunately, this is possible through the creation of additional .json files, which are setup to correspond with ySI’s tags and icons, but may also contain custom tags and icons.

    To best follow along with this guide, I recommend either having ySI.json, or one of my patches downloaded and open for reference. I will be using segments of code here, but it's best to view the file in a text editor like Notepad++.

    Adding FormID overrides on an .esm/.esp basis

    For the most part,...

  • Trollface Securitrons

    Replaces the securitron faces with a trollface, and replaces Victor's face with a trollface in a cowboy hat....

  • FAQ

    Q: The reload is too fast!
    A: Given the length of this animation, I found that hard to believe. Still, you may have high Agility and/or Rapid Reload. They make animations look ugly. Vanilla animations were already ugly, so you never noticed.

    Q: Unrealistic/not lore-friendly
    A: Detailed thoughts on the subject here.

    Q: What's the difference between this and the original FNV Clean Animations?
    A: I genuinely do not know how to answer this question. I think the description/video should make the differences very apparent.

    Q: What FOV should I use?
    A: Doesn't matter. This set was made to look good on all FOVs.

    Q: Will you make third-person animations?
    A: No.

    Q: Will you apply these to other vanilla weapons...

  • Very Tasty Drinks

    8 assorted flavours that can be found around the wastes....

  • Special Delivery - Vault 54 ----DELIVERED

    Hey y'all.

    I hope someone derives pleasure from my quest mod, a labor of love (and extreme frustration) of mine for several years.  I am standing by to try and fix any issues, but I fear some may be beyond my ability to comprehend.

    Please bear with me, as this is my first mod.  Help me help you!


    Thanks,
    -Davo...

  • Version 5.7 Now Available

    Version 5.7 is now available on the wiki. If you'd like to get notified immediately of new releases, I also post announcements on Twitter.

    Changes made in this version:

    Added XLR-8R (Must be built to order by Vlad)
    Added Space Cowboy (Must be built to order by Vlad)
    Added S.W.A.R.M. Mine
    Added Nordic Submachine Gun
    Added Proletariat Assault Rifle
    Added The Hammer of the People (Must be built to order by Vlad)
    Added 7.92x36mm Round ammo type
    Added Vintage Repeating Shotgun
    Added Strikebreaker (Must be built to order by Vlad)
    Added Single Shot .50 MG Rifle
    Added Bullhorn (Must be built to order by Vlad)
    Fixed scope overlay when aiming down sights with Designated Marksman Rifle (Thanks, nsfwonderland!) ...

  • Missables Guide

    This guide goes over New Vegas' missable items and quests, which should prove useful for anyone wanting to get a 100% completed museum.
    -------------------------------------------------------------------------------------------------------------------------------------------------------

    --Missable Quest Exhibits--

    Failing the following quests will result in not being able to unlock their exhibits.

    -- Failing Both Ghost Town Gunfight and Run Goodsprings Run
    -- Boulder City Showdown
    -- That Lucky Old Sun
    -- Failing Both Still in the Dark and There Stands the Grass
    -- Bleed Me Dry
    -- The Legend of the Star

    If an exhibit wasn't listed, that means it has a special version that unlocks if you fail their ques...

  • Collection Guide

    An overview for every item that can be displayed in the museum, with some extra info and locations for specific items.
    ----------------------------------------------------------------------------------------------------------------

    **The main collectible lists can be also found in-game. Be sure to make good use of the wiki if you're stuck on finding anything

    --Locations for New Items--

    Pristine Legion Denarius - Cottonwood Cove Mess Hall
    Pristine Legion Aureus - Nipton Hotel

    Vintage Compass - Fisherman's Shack

    Limited Edition Nuka-Cola Caps - Found throughout the Mojave as well as a few DLC locations.

    Silver Bar - Brewer's Beer Bootlegging

    Metal Skull - Glowing Sewers

    Adventu...

  • FAQ

    Q: The reload is too fast!
    A: You have high Agility and/or Rapid Reload. They make animations look ugly. Vanilla animations were already ugly, so you never noticed.

    Q: You shouldn't do that with the cylinder/speed loader/crane/whatever
    A: I don't care.

    Q: What's the difference between this and the original FNV Clean Animations?
    A: I genuinely do not know how to answer this question. I think the description/video should make the differences very apparent.

    Q: What FOV should I use?
    A: Doesn't matter. This set was made to look good on all FOVs.

    Q: Will you make third-person animations?
    A: No.

    Q: Will you apply these to other vanilla weapons/mod-added weapons?
    A: No. If you do a little bit of readi...

  • Traduzione Tale of Two Wastelands 3.3

    Tale of Two Wastelands 3.3 ha solo l'opzione di installazione in inglese, così ho pemsato che potrebbe servire a qualcuno la traduzione dei sottotitoli. ...