Fallout New Vegas

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Bugnuggets

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Will not upload, uses assets from other modders and games. Mods used to make : Mandolorian Armor, Anonx's Patreon
    Double Jump and Coyote Time By lStewieAl on Nexus

2 comments

  1. broccolimonster
    broccolimonster
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    • 13 kudos
    This is awesome. Did something similar, I used the same assets from anon but instead of double jump I used the Rocket Pack mod as the framework mechanic. Can't seem to make the flame jet emission work during key press tho, I followed the script but my nif edits seems to have a problem. I wonder, how did you make the jet flames show up?
    1. Bugnuggets
      Bugnuggets
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      • 5 kudos
      I used the exhaust nif from Jetpack Mod NVSE Beta which is a separate nif from the JetPack itself. Here's the script I made.
      Spoiler:  
      Show
      SCN JetpackPerk2
      int KeyPressed
      Begin GameMode
      set KeyPressed to IsKeyPressed 57
      If Player.IsInAir
      If KeyPressed == 1 
      If Player.GetItemCount JetpackExaust == 0
      player.additem JetpackExaust 1 1
         player.equipitem JetpackExaust 0 1
      EndIf
      EndIf
      EndIf
      If KeyPressed == 0 
      player.removeitem JetpackExaust 1 1
      EndIf
      End
      Although doing it this way makes the exhaust need to use the backpack biped and jetpack use the Body AddOn 1 biped, making it incompatible with a mod like, "Armed to the Teeth - Redux". Doing it this way it's adding, equipping, and unequipping the exhaust. When using armed to the teeth it will unequip and equip holstered weapons because the backpack biped keeps changing.
    2. broccolimonster
      broccolimonster
      • member
      • 13 kudos
      Ah thats it Im using ATTTR, that must be the one conflicting. I'll try out the script you shared as well maybe I can workaround stuff. Thank you!