Fallout New Vegas

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WallSoGB

About this video

I've noticed there's some misconceptions in the modding community about how mipmaps work, so I made a series of videos showcasing how they scale on a seemingly static object, like Sky - there are some bad assumptions that if object is always the same distance relative to the player, mipmaps are not needed.

I replaced textures from Spiffyskytrooper's Atmospheres - Weather and Lighting with my debug, color coded ones to visualize mipmap levels, which the mod lacks - Spiffy uses a fixed, 2k resolution in their mod, making a great occasion to show how odd this decision is.

This video is in no way meant to create any sort of conflict; it's meant to be purely educational. Please don't go after the mod author - we all make mistakes, and they are a great occasion to learn and improve ourselves.

In this video game is running at 7680x4320 (8k) resolution with Anisotropic Filtering set to 16.

As you can see, only people running at 8k will render these textures (except the moon) at full 2k, like author intended.

2 comments

  1. clayvn
    clayvn
    • supporter
    • 261 kudos
    I might have told him not use mip-maps lol
    1. WallSoGB
      WallSoGB
      • premium
      • 614 kudos
      lmao
    2. clayvn
      clayvn
      • supporter
      • 261 kudos
      you can edit this to encourage users to go after me if you'd like