Fallout New Vegas

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WallSoGB

About this video

I've noticed there's some misconceptions in the modding community about how mipmaps work, so I made a series of videos showcasing how they scale on a seemingly static object, like Sky - there are some bad assumptions that if object is always the same distance relative to the player, mipmaps are not needed.

I replaced textures from Spiffyskytrooper's Atmospheres - Weather and Lighting with my debug, color coded ones to visualize mipmap levels, which the mod lacks - Spiffy uses a fixed, 2k resolution in their mod, making a great occasion to show how odd this decision is.

This video is in no way meant to create any sort of conflict; it's meant to be purely educational. Please don't go after the mod author - we all make mistakes, and they are a great occasion to learn and improve ourselves.

In this video game is running at 3840x2160 (4k) resolution with Anisotropic Filtering set to 16.

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