About this video
This video showcases an early build of New Vegas Zombies, with the mechanics that come with it. This includes zombies that spawn in waves, starting at five and increasing by one per round. They also increase in health and speed every round. Every five rounds will trigger a boss round.
You can acquire points the same as in the Nazi Zombies mode from 2008 Call of Duty: World at War. This means body shots give 10, kills provide 60, and headshots give 100. Melee is not different at the time of this showcase.
Points can be spent on things like wall weapons, doors, and even a fully functional Mystery Box. More is to come, of course.
The boss zombie of this map is a Hazmat Zombie, who has incredibly high HP. He moves slowly, and stalks his victim. When he spawns, the map is clouded in a dark fog. Being within two meters (approx 6 feet) of him triggers his nauseous gas, blurring vision and causing damage. He is also known to leap incredible lengths towards the Player, catching the Player off guard considering the consistent slow speed he exhibits. He is easily dispatchable with a high damage output.
Credit is obviously given to Activision for assets used in the mod.
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8 comments
2. Optimization. FPS drops at 7:00. Make corpses disappear upon death, like Anchorage maybe.
The rest i like.
2: Optimization? Yes. Bodies do actually disappear 30 seconds after death, and it takes 3x that length between waves giving chance for bodies to disappear. The biggest issue is when they spawn in, there is a massive stutter. But it will be fixed eventually.
Thats why the last battle in Lonesome Road has exploding enemies that turn into goo almost instantly upon death, because Obsidian knew whats what. And thats why epic super ultra street battles will never work on this engine without turning the game into a slide show.
make rotface a boss pls