Fallout New Vegas

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ZRV01

About this video

This video showcases an early build of New Vegas Zombies, with the mechanics that come with it. This includes zombies that spawn in waves, starting at five and increasing by one per round. They also increase in health and speed every round. Every five rounds will trigger a boss round.

You can acquire points the same as in the Nazi Zombies mode from 2008 Call of Duty: World at War. This means body shots give 10, kills provide 60, and headshots give 100. Melee is not different at the time of this showcase.

Points can be spent on things like wall weapons, doors, and even a fully functional Mystery Box. More is to come, of course.

The boss zombie of this map is a Hazmat Zombie, who has incredibly high HP. He moves slowly, and stalks his victim. When he spawns, the map is clouded in a dark fog. Being within two meters (approx 6 feet) of him triggers his nauseous gas, blurring vision and causing damage. He is also known to leap incredible lengths towards the Player, catching the Player off guard considering the consistent slow speed he exhibits. He is easily dispatchable with a high damage output.

Credit is obviously given to Activision for assets used in the mod.

Feel free to share feedback!

8 comments

  1. MinigunKiller911
    MinigunKiller911
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    • 4 kudos
    Why you chose the interior of Nevada Highway Patrol Station?
    1. ZRV01
      ZRV01
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      It is just the location that came to mind. I plan to make more. This is essentially the Nacht Der Untoten of NVZ, Small, but beautiful spot.
  2. TheToast69
    TheToast69
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    • 31 kudos
    Looks great! Maybe some form of optimization for the bodies, make them disappear after a while somehow? Anyway looks amazing!
    1. ZRV01
      ZRV01
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      The bodies do disappear. It is just done in a manner that it is really unnoticeable!
    2. TheToast69
      TheToast69
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      • 31 kudos
      Oh wow! Then I dont have any problems! Looks sick dude!
  3. AnnihilatingDespair
    AnnihilatingDespair
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    • 49 kudos
    1. Punching zombies = not cool. Use ghouls and tunnelers maybe.
    2. Optimization. FPS drops at 7:00. Make corpses disappear upon death, like Anchorage maybe.
    The rest i like.
    1. ZRV01
      ZRV01
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      1: It is a WIP, they won't punch in the final. They also won't be lobotomites, they'll be using imported models most likely.
      2: Optimization? Yes. Bodies do actually disappear 30 seconds after death, and it takes 3x that length between waves giving chance for bodies to disappear. The biggest issue is when they spawn in, there is a massive stutter. But it will be fixed eventually.
    2. AnnihilatingDespair
      AnnihilatingDespair
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      I meant make the corpses disappear after like, a few seconds after death to avoid fps loss. I mean, i know its up to you an all, with realism and immersion and all that. But from my experience, the engine cant really handle more than 10 actors on screen without choking, especially in combat, unless you have some monster single core cpu. And corpses still count as actors.
      Thats why the last battle in Lonesome Road has exploding enemies that turn into goo almost instantly upon death, because Obsidian knew whats what. And thats why epic super ultra street battles will never work on this engine without turning the game into a slide show.
  4. NuklearWinter
    NuklearWinter
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    • 41 kudos
    you know I'm gonna keep harping on you to change those boxing zombies into ghouls

    make rotface a boss pls