Fallout New Vegas

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Uploaded by

IntenseMute

About this video

**Recorded on a laptop so the video quality had to be toned down a lot.**

Mod is still a work in progress so I will not be uploading it right now. I'd say I'm 70% complete, the stuff I still need to add:

  • Need to add a button to disable the visibility of a HUD element
  • Need to add a button to reset the HUD
  • Multiple HUD elements need to be added (Region Location, XP Bar, Crippled Limb Notification, Quest Notifications, etc.)
  • Built-in compatibility with other mods that edit "hud_main_menu.xml"

Recent updated video: https://www.youtube.com/watch?v=BGcwTXGyRuU

4 comments

  1. mastahbossu
    mastahbossu
    • member
    • 81 kudos
    Wow! very nice, looking forward to this one.

    I have one suggestion; add some type of snap-to-grid functionality, so that it's easier to make sure elements line up.
    1. GregTheSocialOutcast
      GregTheSocialOutcast
      • member
      • 0 kudos
      "Why aren't we funding this?"
    2. IntenseMute
      IntenseMute
      • supporter
      • 76 kudos
      Since this seems like a quality of life suggestion, It probably will not be in the initial release, but in an update afterwards.
  2. GregTheSocialOutcast
    GregTheSocialOutcast
    • member
    • 0 kudos
    Looks great my dude, like the other guy said, a system to line up HUD elements would be a blessing. And also having the game remember your HUD settings across different save games would be nice [oHUD was always a b&@*$ with that]
    1. IntenseMute
      IntenseMute
      • supporter
      • 76 kudos
      Here is a quote from a YouTube reply I made describing the differences between oHUD and my mod

      HUDEditor: Your HUD edits are saved to an INI file, which means you can send your edits to other people.
      aHUD: Your HUD edits are saved to your save file, which means your HUD edits get reset everytime you start a new game.