Fallout New Vegas

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Xilandro

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Coming as soon as I make the code prettier (cuz it is not) and compatible with diagonal movement mod.

8 comments

  1. deleted56862517
    deleted56862517
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    Wow! After this is released, I think all we would need movement-wise is an animated prone mod and maybe some sort of animated obstacle-vaulting mod, like the "Take Cover" mod for Fallout 4.
    1. deleted5865522
      deleted5865522
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      Animated prone is not possible. It would have too many issues.
    2. deleted56862517
      deleted56862517
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      I'm sure back in the day people used to think Weapon Inertia, Dual Wielding, Animated Tilting, animated sprint, rolling, combat takedowns/executions, and Diagonal movement were not possible, and yet we have a lot of these already, and a few of them on their way.
    3. deleted5865522
      deleted5865522
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      It has been tried. There is currently no way to get all of the weapon animations working with the idle animation system.
    4. deleted56862517
      deleted56862517
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      "Currenty". Of course it currently seems improbable to accomplish, if it wasn't, it would have been done by now. However, in the future, the hurdles that you find yourself stumped on may easily be jumped over by another. Give it time.
  2. xdEckard
    xdEckard
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    you're using hitman's animation right? If so, this means that it will be compatible with asurah's reanimation pack? Btw great stuff Xilandro, i've been watching you videos and you're very talented, thanks for creating these mods.
    1. Xilandro
      Xilandro
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      as far as I know - doesn't matter what animations are used.
  3. kunoichi15
    kunoichi15
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    dark magic once again...
    1. Dimitrisgrr
      Dimitrisgrr
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      Indeed