
DarianStephens
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Endorsements given80
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Profile views11,558
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Topics3
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Posts1,427
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Kudos77
User information
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memberReal name
UnknownCountry
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Makes grenades stay where you throw them, instead of bouncing or rolling all over the place.
- 84KB
- 46
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Makes grenades stay where you throw them, instead of bouncing or rolling all over the place.
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Allows injection of Turbo and use of GRX with the press of a button. Pretty well configurable.
- 50KB
- 33
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Allows injection of Turbo and use of GRX with the press of a button. Pretty well configurable.
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Switches various sounds between their NV and Fo3 counterparts when in their respective wasteland.
- 2.8MB
- 121
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Switches various sounds between their NV and Fo3 counterparts when in their respective wasteland.
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Restores the intended High Noon imagespace, which means the middle of the day won't have the orange tint, which seems to have actually been unintentional.Made in light of the recent bugfix by JohnnyGuitarNVSE!
- 1KB
- 185
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Restores the intended High Noon imagespace, which means the middle of the day won't have the orange tint, which seems to have actually been unintentional.Made in light of the recent bugfix by JohnnyGuitarNVSE!
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Makes you unable to fire weapons if you don't have at least enough ammo in the clip for one shot.Eliminates the weirdness where you can fire a weapon using 3 rounds per shot with just 1 in the chamber.
- 1KB
- 11
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Makes you unable to fire weapons if you don't have at least enough ammo in the clip for one shot.Eliminates the weirdness where you can fire a weapon using 3 rounds per shot with just 1 in the chamber.
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Makes each jump take a configurable number of action points, at a configurable speed.
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Limited Map Markers - Fast Travel Overhaul
Limits the availability of Fast Travel by the markers you're pointing at, and your proximity to other appropriate markers.Otherwise, normal limitations apply.
- 21KB
- 28
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Limited Map Markers - Fast Travel Overhaul
Limits the availability of Fast Travel by the markers you're pointing at, and your proximity to other appropriate markers.Otherwise, normal limitations apply.
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Simply moves the Mothership Zeta dlc to the Mojave.Requires TTW.
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Nova Interaction Revised - TTW
Allows you to refuse sleeping with Nova, as well as accept her advances, rather than needing to purely roleplay it and say you either did or didn't utilize her services.This has no gameplay consequence, purely roleplay.
- 3KB
- 33
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Nova Interaction Revised - TTW
Allows you to refuse sleeping with Nova, as well as accept her advances, rather than needing to purely roleplay it and say you either did or didn't utilize her services.This has no gameplay consequence, purely roleplay.
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Replaces the boring old message in the corner with a brand-spanking-new hud element! No constantly running scripts, it's fully controlled by the old system. Also some optional benefits.
- 6KB
- 14
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Replaces the boring old message in the corner with a brand-spanking-new hud element! No constantly running scripts, it's fully controlled by the old system. Also some optional benefits.
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Prevents the popup messages when you start the game and makes the quest begin only once you listen to the emergency broadcast.TTW Compatible.
- 2KB
- 59
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Prevents the popup messages when you start the game and makes the quest begin only once you listen to the emergency broadcast.TTW Compatible.
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Replaces the Rad Regeneration effect with a new scripted one, to allow its name to be shortened. This keeps it from wrapping off the edge of the screen, or over another effect.
- 1KB
- 8
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Replaces the Rad Regeneration effect with a new scripted one, to allow its name to be shortened. This keeps it from wrapping off the edge of the screen, or over another effect.
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Damages the player periodically while overencumbered, à la Fallout 4 Survival Mode. Multiple install options available.
- 6KB
- 18
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Damages the player periodically while overencumbered, à la Fallout 4 Survival Mode. Multiple install options available.