Fallout New Vegas

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  • Meltdown NVSE Upgrade

    Meltdown NVSE Upgrade

    Last Update: 06 Oct 2018
    Author: Migck
    Uploader: miguick

    A minor overhaul of the Meltdown perk, to bring its workings under control and actually work as described. Should be a more interesting option to take for high crit builds.

    • 3KB
    • 128
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    Meltdown NVSE Upgrade

    Last Update: 06 Oct 2018
    Author: miguick

    A minor overhaul of the Meltdown perk, to bring its workings under control and actually work as described. Should be a more interesting option to take for high crit builds.

  • Tesla Cannon Chaining

    Tesla Cannon Chaining

    Last Update: 28 Oct 2018
    Author: Migck
    Uploader: miguick

    Upgrades the Tesla Cannon so that it can now actually CHAIN between targets, as it was suggested from the game files but which doesn't actually happen the way it would have been intended in Broken Steel. The Tesla Beaton Prototype is turned into a continuous beam attack weapon, as I imagined from its name.

    • 6KB
    • 95
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    Tesla Cannon Chaining

    Last Update: 28 Oct 2018
    Author: miguick

    Upgrades the Tesla Cannon so that it can now actually CHAIN between targets, as it was suggested from the game files but which doesn't actually happen the way it would have been intended in Broken Steel. The Tesla Beaton Prototype is turned into a continuous beam attack weapon, as I imagined from its name.

  • Anatomic Perks

    Anatomic Perks

    Last Update: 18 Sep 2018
    Author: Migck
    Uploader: miguick

    Distributes the effect from the Living Anatomy perk to see the target's HP and DT, so that specific perks grant this bonus only against specific enemies.Or, just take the Here and Now perk...

    • 3KB
    • 59
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    Anatomic Perks

    Last Update: 18 Sep 2018
    Author: miguick

    Distributes the effect from the Living Anatomy perk to see the target's HP and DT, so that specific perks grant this bonus only against specific enemies.Or, just take the Here and Now perk...

  • Floating Items

    Floating Items

    Last Update: 03 Nov 2018
    Author: migck
    Uploader: miguick

    Another "more fun than useful" mod, to make some items in the game world, uh... float and rotate, you know, like drops and powerups from the old school shooters?Yeah, if you have load order space to burn, this is not a bad choice...

    • 3KB
    • 5
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    Floating Items

    Last Update: 03 Nov 2018
    Author: miguick

    Another "more fun than useful" mod, to make some items in the game world, uh... float and rotate, you know, like drops and powerups from the old school shooters?Yeah, if you have load order space to burn, this is not a bad choice...

  • NAWEMO - NPCs use Ammo Variants and Weapon Mods

    NAWEMO - NPCs use Ammo Variants and Weapon Mods

    Last Update: 31 Aug 2018
    Author: migck
    Uploader: miguick

    Yep. You never knew it was even possible, you never wondered if you even needed it, I am not your king.

    • 19KB
    • 320
    • --

    NAWEMO - NPCs use Ammo Variants and Weapon Mods

    Last Update: 31 Aug 2018
    Author: miguick

    Yep. You never knew it was even possible, you never wondered if you even needed it, I am not your king.

  • Fallout 4 Power Armor Features

    Fallout 4 Power Armor Features

    Last Update: 13 Sep 2018
    Author: migck - darthbdaman
    Uploader: miguick

    Adds a few features to power armor, some of it inspired by Fallout 4... the good ones, hopefully. Self-carry weight, lower dehydration in hardcore mode... and super jumping! Extensively configurable.

    • 27KB
    • 453
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    Fallout 4 Power Armor Features

    Last Update: 13 Sep 2018
    Author: miguick

    Adds a few features to power armor, some of it inspired by Fallout 4... the good ones, hopefully. Self-carry weight, lower dehydration in hardcore mode... and super jumping! Extensively configurable.

  • Miss Fortune NVSE Upgrade

    Miss Fortune NVSE Upgrade

    Last Update: 29 Mar 2018
    Author: Migck
    Uploader: miguick

    Makes Miss Fortune's wacky effects more consistent, thanks to advanced scripting from NVSE and JIP LN. Will avoid affecting non-hostile targets, can now recognize and detonate all kinds of weapons, but won't detonate them near the player or companions.

    • 3KB
    • 68
    • --

    Miss Fortune NVSE Upgrade

    Last Update: 29 Mar 2018
    Author: miguick

    Makes Miss Fortune's wacky effects more consistent, thanks to advanced scripting from NVSE and JIP LN. Will avoid affecting non-hostile targets, can now recognize and detonate all kinds of weapons, but won't detonate them near the player or companions.

  • Well Rested Overhaul

    Well Rested Overhaul

    Last Update: 02 Mar 2018
    Author: Migck
    Uploader: miguick

    Expands how the Well Rested effect works. Effect duration is now in actual game hours, gives a few more buffs aside from increased XP, and patches all the game prostitutes' scripts to also grant the buff for purchasing their services.

    • 8KB
    • 364
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    Well Rested Overhaul

    Last Update: 02 Mar 2018
    Author: miguick

    Expands how the Well Rested effect works. Effect duration is now in actual game hours, gives a few more buffs aside from increased XP, and patches all the game prostitutes' scripts to also grant the buff for purchasing their services.

  • Encumbrance Remover Perk

    Encumbrance Remover Perk

    Last Update: 24 Jan 2018
    Author: Migck
    Uploader: miguick

    Get rid of encumbrance for real, with the power of entry points! Adds a new perk you can take that will make it impossible for your inventory weight to catch up to your maximum carry weight. Or grant yourself the perk through a simple console command, and forget about encumbrance. The wasteland fits in your pockets.

    • 1KB
    • 91
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    Encumbrance Remover Perk

    Last Update: 24 Jan 2018
    Author: miguick

    Get rid of encumbrance for real, with the power of entry points! Adds a new perk you can take that will make it impossible for your inventory weight to catch up to your maximum carry weight. Or grant yourself the perk through a simple console command, and forget about encumbrance. The wasteland fits in your pockets.

  • No More Trippin and Bear traps

    No More Trippin and Bear traps

    Last Update: 01 Nov 2018
    Author: Migck
    Uploader: miguick

    An update to all the vanilla and DLC various tripwire and trap scripts, so that they correctly account for Light Step and ALL flying creatures. Your flying eyebot and Gutsy companions will not trigger traps nor mines, nor will any of your companions if you have the Light Step or In My Footsteps perks. Plus, placeable bear traps!

    • 35KB
    • 203
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    No More Trippin and Bear traps

    Last Update: 01 Nov 2018
    Author: miguick

    An update to all the vanilla and DLC various tripwire and trap scripts, so that they correctly account for Light Step and ALL flying creatures. Your flying eyebot and Gutsy companions will not trigger traps nor mines, nor will any of your companions if you have the Light Step or In My Footsteps perks. Plus, placeable bear traps!

  • EVE - JIP Ash Pile Tweaks

    EVE - JIP Ash Pile Tweaks

    Last Update: 19 Jan 2018
    Author: weijiesen jonnyeah Asterra migck et DarianStephens
    Uploader: miguick

    Updates EVE's ash piles to follow rules similar to the vanilla ones thanks to JIP. No more collision or looting issues, they will stay put. Also includes a fix for the And Know Disintegrations challenge, with an extra dose of The Empire Strikes Back.

    • 38KB
    • 186
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    EVE - JIP Ash Pile Tweaks

    Last Update: 19 Jan 2018
    Author: miguick

    Updates EVE's ash piles to follow rules similar to the vanilla ones thanks to JIP. No more collision or looting issues, they will stay put. Also includes a fix for the And Know Disintegrations challenge, with an extra dose of The Empire Strikes Back.

  • Poisonous Poisons

    Poisonous Poisons

    Last Update: 28 Sep 2018
    Author: migck et weijiesen
    Uploader: miguick

    A more or less complete overhaul of how poisons work in the game. Should be now much more dangerous and force you to always carry antivenoms and antidotes if you don't want to perish to them. Gives more enemies the ability to poison you, restrictions to weapon poisoning, and a new perk for you to silently poison anyone.

    • 32KB
    • 77
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    Poisonous Poisons

    Last Update: 28 Sep 2018
    Author: miguick

    A more or less complete overhaul of how poisons work in the game. Should be now much more dangerous and force you to always carry antivenoms and antidotes if you don't want to perish to them. Gives more enemies the ability to poison you, restrictions to weapon poisoning, and a new perk for you to silently poison anyone.

  • Super Mutant Overhaulord

    Super Mutant Overhaulord

    Last Update: 05 Jan 2018
    Author: CIB - SkarmonyX - PineappleSurprise
    Uploader: miguick

    An overhaul of the New Vegas Supermutants, which should make the few occasions you can fight them a much more dangerous endeavor. Also includes an optional version giving a chance to encounter Super Mutant Overlords where Super Mutant Masters would spawn.

    • 1.0MB
    • 315
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    Super Mutant Overhaulord

    Last Update: 05 Jan 2018
    Author: miguick

    An overhaul of the New Vegas Supermutants, which should make the few occasions you can fight them a much more dangerous endeavor. Also includes an optional version giving a chance to encounter Super Mutant Overlords where Super Mutant Masters would spawn.

  • Gun Runners' Arsenal BEGONE

    Gun Runners' Arsenal BEGONE

    Last Update: 16 Dec 2017
    Author: Migck
    Uploader: miguick

    Disables all of the Gun Runner's Arsenal DLC direct implementation into the game world. For new games at least, you'll see no trace of it in your game, but you can still keep the GunRunnersArsenal.esm loaded for other mods that need it, and all the changes GRA did behind the scenes will still remain.

    • 6KB
    • 12
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    Gun Runners' Arsenal BEGONE

    Last Update: 16 Dec 2017
    Author: miguick

    Disables all of the Gun Runner's Arsenal DLC direct implementation into the game world. For new games at least, you'll see no trace of it in your game, but you can still keep the GunRunnersArsenal.esm loaded for other mods that need it, and all the changes GRA did behind the scenes will still remain.

  • Needs and Rads Capper

    Needs and Rads Capper

    Last Update: 03 Nov 2018
    Author: Migck
    Uploader: miguick

    Customization options to the accumulation limits of radiation and of the different hardcore needs on the player. Mostly useful if you've changed their fatal thresholds so as not to kill you.

    • 3KB
    • 14
    • --

    Needs and Rads Capper

    Last Update: 03 Nov 2018
    Author: miguick

    Customization options to the accumulation limits of radiation and of the different hardcore needs on the player. Mostly useful if you've changed their fatal thresholds so as not to kill you.

  • Lonesome Road Flare Ammo

    Lonesome Road Flare Ammo

    Last Update: 16 Mar 2018
    Author: Migck
    Uploader: miguick

    Gives the Flare Gun from Lonesome Road its own proper flares as ammo type, instead of suspending belief by having it chug flamer fuel. Includes flare crafting recipes and some minor tweaks like the flare projectile actually illuminating its surroundings.

    • 3KB
    • 111
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    Lonesome Road Flare Ammo

    Last Update: 16 Mar 2018
    Author: miguick

    Gives the Flare Gun from Lonesome Road its own proper flares as ammo type, instead of suspending belief by having it chug flamer fuel. Includes flare crafting recipes and some minor tweaks like the flare projectile actually illuminating its surroundings.

  • Ammo Script Fixes

    Ammo Script Fixes

    Last Update: 26 Aug 2018
    Author: migck
    Uploader: miguick

    Fixes ammo scripts and "bean bag" fatigue effects to avoid their pitfalls, using handy JIP LN scripting to fool-proof their workings.

    • 4KB
    • 189
    • --

    Ammo Script Fixes

    Last Update: 26 Aug 2018
    Author: miguick

    Fixes ammo scripts and "bean bag" fatigue effects to avoid their pitfalls, using handy JIP LN scripting to fool-proof their workings.

  • Meme Powder and Milkshakes

    Meme Powder and Milkshakes

    Last Update: 01 Oct 2017
    Author: Kym of The Internet
    Uploader: miguick

    Replaces loot tables for Healing Powder with Powder That Makes You Say "Yes", and turns Atomic Cocktails into Very Expensive Milkshakes. Turn around while you can.

    • 127KB
    • 7
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    Meme Powder and Milkshakes

    Last Update: 01 Oct 2017
    Author: miguick

    Replaces loot tables for Healing Powder with Powder That Makes You Say "Yes", and turns Atomic Cocktails into Very Expensive Milkshakes. Turn around while you can.

  • Big Guns Skill

    Big Guns Skill

    Last Update: 16 Mar 2018
    Author: Migck
    Uploader: miguick

    JIP LN brought back Big Guns from FO3. I'm just messing stuff up to better play it in New Vegas.

    • 21KB
    • 61
    • --

    Big Guns Skill

    Last Update: 16 Mar 2018
    Author: miguick

    JIP LN brought back Big Guns from FO3. I'm just messing stuff up to better play it in New Vegas.

  • Bighorner Model Variants

    Bighorner Model Variants

    Last Update: 01 Jan 2017
    Author: CIB - KiCHo666 - migck
    Uploader: miguick

    Implements the Bighorner resources by CIB, so that there's now a visual difference between Bighorners, their calfs and their bulls. I'm surprised this wasn't done before, or maybe I haven't looked hard enough.

    • 516KB
    • 445
    • --

    Bighorner Model Variants

    Last Update: 01 Jan 2017
    Author: miguick

    Implements the Bighorner resources by CIB, so that there's now a visual difference between Bighorners, their calfs and their bulls. I'm surprised this wasn't done before, or maybe I haven't looked hard enough.