Ammo
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The Ultimate Ammunition Overhaul and Resource for Fallout: New Vegas
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NAWEMO - NPCs use Ammo Variants and Weapon Mods
Yep. You never knew it was even possible, you never wondered if you even needed it, I am not your king.
- 18KB
- 2.4k
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NAWEMO - NPCs use Ammo Variants and Weapon Mods
Yep. You never knew it was even possible, you never wondered if you even needed it, I am not your king.
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Adds crafting and breakdown recipes for pretty much all of the ballistic ammo types that were missing them in NV and TTW.
- 7KB
- 1.8k
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Adds crafting and breakdown recipes for pretty much all of the ballistic ammo types that were missing them in NV and TTW.
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high quality replacer for the Laser RCW
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Ammosmith - Hand Loader - Vigilant Recycler
Adds in over 150 new, balanced, ammo types, and allows for the creation and deconstruction of all of them!Also has a sweet eight-barreled shotgun AND a triple-barreled, shoulder mounted, sniper rifle to sweeten the deal!
- 7.1MB
- 701
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Ammosmith - Hand Loader - Vigilant Recycler
Adds in over 150 new, balanced, ammo types, and allows for the creation and deconstruction of all of them!Also has a sweet eight-barreled shotgun AND a triple-barreled, shoulder mounted, sniper rifle to sweeten the deal!
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Merchants only sell boxes of ammo, and single rounds are otherwise valueless to create a much harder economy. Supports all mod-added ammo!
- 9KB
- 663
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Merchants only sell boxes of ammo, and single rounds are otherwise valueless to create a much harder economy. Supports all mod-added ammo!
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MORE ammo for every merchant.
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A simple mod that provides an ample supply of common and not-so-common ammunition for players just starting a new game.
- 536KB
- 470
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A simple mod that provides an ample supply of common and not-so-common ammunition for players just starting a new game.
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Ever wondered why ammo has next to zero influence on weapon performance? Or why you are able to easily take a robot out with 10mm pistol? Or why assault rifle becomes obsolete halfway through the game? This little mod alters every caliber to behave differently and uniquely yet balanced.
- 6KB
- 424
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Ever wondered why ammo has next to zero influence on weapon performance? Or why you are able to easily take a robot out with 10mm pistol? Or why assault rifle becomes obsolete halfway through the game? This little mod alters every caliber to behave differently and uniquely yet balanced.
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Not let the game forget your selected ammo type after switching, unequipping or dropping the gun.
- 1KB
- 397
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Not let the game forget your selected ammo type after switching, unequipping or dropping the gun.
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BallistX - Internal and External Ballistics
Adds new and realistic internal as well as external ballistics to the game. Drag, bullet drop, wind deflection, varying muzzle velocity and damage depending on cartridge, barrel length and temperature are now a thing.
- 1.1MB
- 326
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BallistX - Internal and External Ballistics
Adds new and realistic internal as well as external ballistics to the game. Drag, bullet drop, wind deflection, varying muzzle velocity and damage depending on cartridge, barrel length and temperature are now a thing.
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Weapon Mods Expanded - WMX Spanish
Weapon Mods Expanded - WMX Spanish
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SPARE - Sweet Part and Ammo Rebalance and Expansion
This is a complete rebalance of the ammo crafting system, with cohesive breakdown recipes, battery-based energy cell recharging, explosives crafting and breakdown, consistent naming, and an economy improvement in the form of a complete conversion of vendor ammo stock from single rounds to boxes of ammo.A few ammo types have also been added.
- 1.9MB
- 314
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SPARE - Sweet Part and Ammo Rebalance and Expansion
This is a complete rebalance of the ammo crafting system, with cohesive breakdown recipes, battery-based energy cell recharging, explosives crafting and breakdown, consistent naming, and an economy improvement in the form of a complete conversion of vendor ammo stock from single rounds to boxes of ammo.A few ammo types have also been added.
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This is just a little esp-free ScriptRunner script to set the projectile and ammo use of the Varmint Rifle and Ratslayer to .22LR. No other changes are made. Intended for use with JSawyer or some such mod that changes the leveled lists. This is just to render the need to patch Varmint Rifle replacers with JSawyer unneeded.
- 1KB
- 310
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This is just a little esp-free ScriptRunner script to set the projectile and ammo use of the Varmint Rifle and Ratslayer to .22LR. No other changes are made. Intended for use with JSawyer or some such mod that changes the leveled lists. This is just to render the need to patch Varmint Rifle replacers with JSawyer unneeded.
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ANVIL - Ammo New Variants In Loot
This small scriptrunner simply adds ammo variants to loot pools.
- 1KB
- 289
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ANVIL - Ammo New Variants In Loot
This small scriptrunner simply adds ammo variants to loot pools.
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The most complete Fallout: New Vegas Ammunition batch file.
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Adds 1,000 rounds of all ammunition in game to a container the player specifys With an alternate file to add 9999 rounds
- 1KB
- 219
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Adds 1,000 rounds of all ammunition in game to a container the player specifys With an alternate file to add 9999 rounds
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CaliberZL - Modern Ammo Caliber Expansion
A caliber expansion mod like no other! Ammo integrations via scripting with no cluttering or useless ammo types! Custom ammo assets for all types!
- 6.8MB
- 211
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CaliberZL - Modern Ammo Caliber Expansion
A caliber expansion mod like no other! Ammo integrations via scripting with no cluttering or useless ammo types! Custom ammo assets for all types!
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Adds a recipe for 12-gauge explosive shotgun slugs (GRA required)
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A proper bug free version of Phoenix316's original Megaton Walkway mod converted to work with Tales of Two Wastelands 3.3+.
- 45KB
- 180
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A proper bug free version of Phoenix316's original Megaton Walkway mod converted to work with Tales of Two Wastelands 3.3+.