Fallout New Vegas
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Nazo the Dark

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nazothedark

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About this mod

Exactly what is says on the tin. It allows Cyberdogs to be deactivated by the Robotic's Expert Perk.

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This is honestly just a nit pick, but going though Old World Blues, i got annoyed at the fact that the Robotic's Expert Perk doesn't work on Cyberdogs. Yes i know there cyborgs and not robots but "Cyborgs", by that notion though, that means they are, at least partially, robotic. Yet the Robotics Expert Perk has no effect on them. This mod fixes that, all Cyberdogs in Old World Blues are changed from the "Animal" creature type to the "Robot" creature type. Meaning that they can now be deactivated like all other robots, as it should be.

P.S: Rex, remains unaffected by this. The reasoning behind this is that Rex isn't normally hostile, so there's no reason to deactivate him. If you wan't to deactivate your cute robo dog though (you monster) then use the GECK to create a patch. I don't mind.

Note: This is an incredibly simple and nitpicky mod. If you don't want to use it, that's fine, just don't rage about it. 

Also, requires Old World Blues (duh)