Fallout New Vegas

File information

Last updated

Original upload

Created by

Exciter_GB

Uploaded by

Exciter_GB

Virus scan

Safe to use

About this mod

This mod adds .223Rem SIG SG552 Assault Carbines.

Requirements
Permissions and credits
Game Location:
Carbines can be (only) purchased at quartermaster Bardon in the Hoover Dam Offices.

Requirements:
Fallout Mod Manager - FOMM by Q and Timeslip:
http://www.newvegasnexus.com/downloads/file.php?id=36901
New Vegas Script Extender:
http://nvse.silverlock.org/
Animations pack v2.0a by Heffy:
http://newvegas.nexusmods.com/mods/42970

File History:

V2.00
- Removed additional modifications. Added "Weapon Mods" menu for each model.
- Ready for new Heffy's weapon reload animations.
- Corrected some earlier discovered bugs.

Installation:
Delete files and folders associated with the previous version of this mod, especially the old .esp file.
Do not use both the two .esp files of different versions. Extract the new files to a temporary location.
Place the files in your Fallout NV Data folder (ie ..\Fallout New Vegas\Data) and place a checkmark next to the .esp file.

Uninstall:
Delete the files/folders associated with the mod.

Issues or Bugs:
Specify them to me and I will correct them so quickly as soon as I can.

Credits:
SG552 model - Evan-0-Matic
SG552 texture - Teh Snake
LaRue model - Mr.Brightside
LaRue texture - IppE
AN/PEQ-15 Model - Revolutionart
AN/PEQ-15 texture - Revolutionart
ACOG model - TheLama
ACOG texture - El Maestro de Graffiti, Thanez
3x Magnifier model - Twinke Masta
3x Magnifier textures - WangChung
Reflex sight model - Snark Skin
Reflex sight texture - Snark Skin
Aimpoint Model/Texture - Wang Chung

Sorry if I forgot someone.

Special thanks to all the authors of the original 3D models and textures used in this mod.

Special thanks to site CSS BANANA

Tools Used
==========
Autodesk 3ds Max
NIFSkope RC7
Adobe Photoshop CS
7-Zip

License/Legal:
You can't use the plugin resources (models, textures, etc) without my permission.