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XLightningStormL

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XLightningStormL

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About this mod

Adds an unmarked cave connected to a vanilla unused cavern entrance between REPCONN Checkpoint and the REPCONN Test Site.

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You will probably have to regenerate LOD, refer to the Viva New Vegas method here. Patches are also provided for Duncan's Uncut Collection and a general patch for harvestable fungus mods.

Short story long; between the the REPCONN Checkpoint and the REPCONN Test Site (just past the corner of the Checkpoint check the gallery) exists a section of rock that is typically used to denote enterable caves. In the final game the actual cave hole is blocked off with a chainlink fence that has a notably later ID assigned to it; suggesting there was a dungeon there but it was ultimately abandoned and "sealed" off - likely due to New Vegas' infamously short and messy development. According to J.E Sawyer, a lot of the standard dungeons in FNV were done fairly late by a couple of interns who had about 6 hours to make the interiors for dungeons, with a day for exteriors (a quote that I cannot be bothered to track down, so unless somebody comments it - dude trust me bro™️)
Originally I was working on a larger cut location restoration/imagining concept (ironically also involving the disused cavern entrance object across from Camp Charlie) but found myself in a rut of boredom due to it's scale and wanted to quickly diverge and work on a smaller, quicker dungeon restoration concept to quickly appease my ADHD. Much like Spring Mountains Reborn I decided to "restore" this location. Though unlike that location, the Test Site cave has little left to indicate what it could've been, it's story, etc. So I got creative with the idea, but kept within the limitations of it being an offhand, ultimately simple cave dungeon that'd fit in with the rest of the banal cave dungeons present in-game.
Inspired by the Red Rocket Truck Stop from Fallout 4, Fallout's hypercapitalist stereotype of shady companies dumping nuclear waste wherever (homeless people's shoes, birds nests, the playground, etc) as well as the location being the property of REPCONN; I deemed it be a good idea to make the cavern a rocket fuel waste dump filled with ghouls, and dead scavengers who thought they could find Cibola (Bumpty Bumpty Bump) trudging through a cave that would probably make Chernobyl sneer.

The Cave is medium-sized. Decent loot is present (nothing new is added however) and a decent amount of Ghouls that are on scale with those outside (Glowing Ghouls, Roamers, and standard Ferals) and a couple of Radroaches. Radiation is present but not oversaturated (mostly around leaked barrels, and the barrel dumps) and avoidable.

House cleaning has been done. Navmeshes have been balanced and optimized, ESMs/ESPs have been cleaned and Edited from vanilla objects disabled.
Due to the necessity of added and changed navmeshes the main mod is ESM, etc. For best bets keep the mod low on your load order as possible.

Enjoy.