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WallSoGB

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WallSoGB

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About this mod

Going next gen is overrated.

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What?
Idk, I was bored once and decided to nuke texture filtering from the game. Decided it looked cool. So did others. And thus, this was born.

I made a few settings that allow you to configure render resolution scale, reduce color depth, degrade textures further or do the opposite for skin and viewmodel textures.

When decreasing resolution, disabling MSAA is recommended - it can get pretty blurry.

??????
-Does it improve performance?
-Not really? It can scale the render resolution (without any filtering, duh) so there's that, but besides that I don't think so.

-Does it reduce memory usage then?
-No, mipmaps are getting skipped at runtime, textures are still being loaded fully. I went with this method as it allows me to control texture res per render pass or even per geometry.

-Vertex wobble?
-No. I tried for a bit, doesn't look that good. Maybe I'll revisit the idea one day. Or not.

-Standalone resolution scale mod?
-I plan on it, probably with FSR1 or some other filtering effects, don't want to leave it raw like that.

-Where camera angle stuff???
-It's a script command, it's in Johnny Guitar for scriptoids to play with.


Source
GitHub