About this mod
New locations to explore in Salt Lake Stories: Handcarting to Train Robbery, Boating to City Ruins, and roping into deep caverns around Salt Lake region. The long awaited exploration pack for SLS is now out in full glory 1.0beta.
- Requirements
- Permissions and credits
- Changelogs
- Donations
===What are all that locations?===
+ Salt Lake City Ruins: can only accessible with boats. Find them around the bay, and the carter beach.
+ Train Robbery Encounter: Take a train from Mickey Motor yard to Bowie Town and back. each time get hit by bandits. Once battle over, can take handcar back to BT, or fast travel to MM. The bandits left trails lead to their forward base in a cavern nearby.
+ 9 natural caves
+++Stansbury Bay: Cliff cavern around the waterfront area with submerged entry. Another cliff cavern in the mountain side, near the car wreck
+++Carter Sanchez Ranch: two around the beach that I modded the last version. A big cavern, 3 entries, there for more smugglers and or [redacted] members. Another cavern for the smuggler supply storage. The biplane crash site get added Airplane Spare Parts.
+++Salt Lake City Ruins: this is WIP. You can access this area by finding bottled ship items on boats around Stansbury Bay and Carter Beach.
+++Mickey Motor: one cave at the other end of the cliffs, facing the outer wilds. This is the forward base (not real den) of the bandits that attack the train when it move to and fro between MM and Bowie Town. Also hinting at them being the ones behind the molerat plague.
+++++MM train robbery site. You can get there by taking a handcar in Bowie Town, or the trains, to arrive at the site, which is an ambush by Train Bandits. Finding clues will lead you to the cave which is ahead, and clear the tangled bush blocking the way. Any way, featuring Broken Train Engine car, and Passenger Car. I was planning a normal storage car cell the size of normal railcar, but then it's so boring I change plan to Passenger car.
+++Arid Creek: Tarok's hunting ground, which is a cave near Tarok's location.
+++Claw Peaks: I was planning two caves here, but are detailing works. ETA next version.
===Armor===
Armored Vault 11 Suit: the last remnant, last clue, final legacy of the ill fated Vault 11.
Viper Bandit Jacket: wearable only on the train bandits.
Pre War Salt Lake Outfit: sometimes you can run across the last item from prewar Salt Lake City officials.
===Weapon===
Broken Desert Eagle: you can run across this abandoned loot and repair it into working guns.
Tribal Claws: tribal gauntlet weapon that is, quite rare, not Deathclaws or Yao Guai.
Tribal boom stick: the rifles from White Legs' arsenal before they favor their current booming thunder stick.
===Ingestibles===
Some tribal WhiteLegs recipe of cooking.
===Minor details===
Some minor changes on quests' dialog to make it more integrating into the Fallout feel.
Some minor loots reflect the presence of Chinese Spy: Chinese Compass/Map/radio.
===Incompability===
The newest version, 12Nov2024, SaltLakeTweaks.esm create some bad effect for the train robbery accessibility. So I have to add a debug method to get to the site (Handcar). Otherwise it should be working fine.
Any other incompatibility should be reported in comments threads or bugs so I can figure out something.
===Under the hood===
This mod was built in TTW332a session, alongside with TTW332 Salt Lake Stories Compat mod. So it will work fine with both.
Nvse and its pluggins are only up to date to ensure TTW332a working. IF you update them to work with 333, I can not make any guarantee.
And if you install TTW333, I can not make any guarantee about that either. Any other incompatibility should be reported in comments threads or bugs.
===Credit===
1st credit would be to developers of Bethesda and Obsidian who made all this possible.
2nd credit would be to the modders that create Salt Lake Stories. Great stuff, full of Fallout 1 and 2 feel~
3rd credit is to the creator of FNVedit which is great help to make this mod. Geck stuff is for gecko, not human.