Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.0.1
Cleaned masters
Version 1.0.0
Initial Upload
JAM is cool. JLM is cool. Hiding the Loot Menu when a container is empty is cool. Dropped references being counted as part of a container's inventory, but hidden from inventory functions is not cool.
Credit to JAM for all the actual hard stuff Credit to Just Assorted Mods - Hide Loot Menu When Container Empty for the cool idea to hide the loot menu on empty containers (permissions copied from this mod as it did the groundwork of hiding the loot menu) Credit to the Uranium Fever users who pointed out this bug. Credit to Stentorious for pointing out the function that can detect dropped references. Credit to OrgasmicSneeze for the banner and thumbnail
All I did was add a new condition and upload the file ¯\_(ツ)_/¯