About this mod
Made from the original mods ported from FO3 called "Warhammer 40k Chaos Armors" and "Warhammer 40k Space Marine Armors" by @Akindain in 2011, I tried to bring a cleaner STANDALONE open resource version of the mod, resizing textures to 2K resolution, adding extra features to them, new ESP, meshes fixes and new theme sets. Enjoy.
- Requirements
- Permissions and credits
- Changelogs
- Donations
Made from the original mods ported from FO3 called "Warhammer 40k Chaos Armors" and "Warhammer 40k Space Marine Armors" by @Akindain in 2011, I tried to bring a cleaner STANDALONE open resource version of the mod Chaos Armors, resizing textures to 2K resolution, adding extra features to them, and I mainly redid the entire ESP file along with some meshes fixes and, at least, a few new available theme sets. Currently there are no changes or integrations for Space Marines. Enjoy.
Installation
- There are two Main Files :
- 40k Chaos Marine Armors with a cleaner 40k Bolter Gun, ported from Fallout 3 (this one by TheOutlander, Sparky84 and Mark N).
- Patch for Titans of The New West 2.0.
If you want the mod without the requirement of TTNW 2.0, then just download the first main file "40k Chaos Marine Armors". However, if you want to play it with TTNW 2.0, download both main files.
Requirements
- It doesn't requires the original mods.
- In order to play together with Titans of The New West 2.0 (TTNW 2.0), you need @Wombat's mod. Version used: 2.1.46, and my patch for it.
- DLCs: Dead Money, Gun Runners' Arsenal, Honest Hearts, Lonesome Road and Old World Blues.
Armors and Weapons Location In-game
- In Goodsprings, near the Prospector Saloon. Check the mod's images for reference.
1. Mandatum Imperatoris - Caesar's Chainsword, it uses a 40K Chainsword model.
COMPATIBILITY
- This mod is only incompatible with other mods that modify the zone containing the box containers near the old junk car in Goodsprings. All other items, addons, and scripts were created independently and are fully functional, so there should be no crashes or issues caused by my mod.
BOLTER GUN DETAILS:
- Strength Requirement: 6.
- Skill Requirement: 72 of Guns.
- Ammo: 12.7mm round.
- Mod: Scope (Plus 30+ Zoom).
- Weapon Reach: Ranges from 256 to 2456.
Changelog
v1.2a:
- Added another box in-game containing the particular Space Marine Bolter Gun, ported from Fallout 3.
v1.2:
- Added Emperor's Children Sets.
v1.1a:
- Added new variants for Iron Warriors helmet and armor.
- Fixed an error causing helmets to glow white.
v1.1:
- Added Iron Warriors Armor and Helmets.
- Fixed clipping issues with Khornate and Thousand Sons Chosen rank helmets.
- Updated Purity Seals on Chaos Marine armors to feature a burned texture, aligning with the lore.