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dhert - Qolore7

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djhert

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About this mod

An updated version of the Simple Open Freeside Auto-Patcher xEdit script that supports additional form types; including NPCs, Creatures, and Temporary forms.

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NEW Simple Open Freeside Patcher


An updated version of the Simple Open Freeside Auto-Patcher xEdit script by Qolore7 that supports additional form types; including NPCs, Creatures, and Temporary forms.

The original script would only move Persistent References, and would often miss NPCs (even when persistent), creatures, and simply skipped all Temporary forms. While this would provide some compatibility for mods, it more often than not generated an incomplete patch. Additionally, since the original performed a string match on the word "Freeside", it could even move items from interior cells to the Freeside persistent cell.

This new version fixes those issues by processing ALL Persistent forms and moving them to correct cell; his includes NPCs, Creatures, and Objects!
Additionally, it also runs on Temporary forms. I have meticulously parsed the Simple Open Freeside plugin to determine which cell objects are moved from and which they are moved to, so that Temporary forms are actually moved to the correct cell. For example, Temporary forms in "FreesideRobotShopEntrance" get moved to "FreesideRobotBuild", items in "FreesideNorthSideDoor" get moved to "FreesideCentral", etc.

Some prebuilt patches are available here: dhert's pile of Simple Open Freeside Patches

How to Use:
  • Download and Install FNVEdit (Note, I linked the 4.0.3 version as there are issues with the latest version and New Vegas when saving Master Files [ONAMs are not built]. Your mileage may vary though).
  • Download this file, and extract the script into the "Edit Scripts" folder, which is found where you installed FNVEdit.
  • Run FNVEdit, and select the mod you would like to patch. NOTE: I recommend you have the "Simple Open Freeside.esm" selected as well!
  • Once FNVEdit is done loading, right-click on the mod you want to patch, and select "Apply Script".
  • Using the drop-down, select the script "Simple Freeside Patcher New" press "Ok".
  • You'll be prompted to name the plugin, name it whatever you want. You will also be prompted to add some Master files, ALWAYS select "Yes".
  • The script should run and complete successfully. 
  • Save your new plugin, and exit out of FNVEdit
  • Repeat the process for any other mods you want to patch.

Recommended Next Step:
  • After saving and quitting FNVEdit, run the "FNVEditQuickAutoClean" on your new plugin to remove any ITMs (there will be some).
  • Open FNVEdit and active the new plugin and ensure that "Simple Open Freeside.esm" (and any relevant TTW/FPGE/etc patch is selected).
  • Right-Click on your plugin, and select "Apply Filter to show Conflicts" and resolve any conflicts that are necessary.


Notes:
  • This does nothing to NavMeshes. Any required NavMesh edits will need to be done in the GECK.
  • This does no conflict resolution. If 2 mods place an item at the same location, manual edits will be required; this simply puts them in the correct cell.

Credits and Thanks:
Qolore7 for the amazing Simple Open Freeside and the original version of the script.
ElminsterAU and the xEdit team for FNVEdit