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Changelogs
Version 1.01
Modified the triangle bounding boxes to be more accurate.
Resized a few poolcues to fit in size with the pooltables and the character.
Mod was traducted to english version of FNV.
Version 1.0
Initial release.
Includes clean and dirty version, and a full set of 15 poolballs using Base Object Swapper. I know there're other replacers like the one from zzjay, but it's too vanilla friendly for me. Check it out if you prefer an asset more vanilla alike.
Technical Details
- Balls are 512p. - Pooltables are 2k, an optional file for 1k is provided. - Poolcues are 4096x512, an optional file for 2048x256p is attached aswell.
F.A.Q
- Why it has an ESP?
It's not a simple replacer, my pooltables are taller than vanilla, so I had to relocate objects placed in the pooltables, plus I needed to create new IDs for the missing balls. Additionally, I resized some poolcues to better fit with my pooltables and the player's back.
- Is going to be compatible with X?
I've only edited cells in base game + DLC's, meaning that any mod which edit or add new worldspaces (Which uses the pooltables files) will not be working correcly, it will need patches. Anyone is free to make patches for this mod, or just ask me with mod recommendations for patching.
Installation
Drop files in Data folder or preferably install with a mod organizer.
Credits:
ajhakra for cubemap. Bethesda and Fallout 4 for the asset inspiration. Model and textures made in Blender and Substance Painter by me.