About this mod
Adds physics and realism to the player's movements. Compatible with Enhanced Movement
- Requirements
- Permissions and credits
- Changelogs
Grounds the player character into the world.
- All options are configurable or can be disabled
- Gravity will affect the player while moving up and down slopes.
- Walking up small rubble piles, into road crevices, and even onto footpaths can be perceivable if high/low enough.
- Jump momentum. When you jump, the player will continue moving at that velocity even if you stop pressing a movement control.
- Sink in water. Effect increases with encumbrance. You will sink while still, but you will still be able to swim. It will take longer to swim up to the surface the more encumbered you are.
There is a config file in the optional downloads that is preconfigured to be more subtle. This can be done manually with many other features in the main config too.
Fallout 3 version here
Compatibility
If you have issues with speed slowing down too much it is an incompatibility.
Click "spoiler" button below for more info
I found no issue with stewie tweaks, but I suspect random issues could occur with it's speed modifiers.
How to check
If you have Stewie tweaks installed:
- Type speed into stewie tweaks menu
- Disable tweaks that affect speed
- See if the the issues resolve.
- Type encumbrance into Stewie tweaks menu
- Disable fo76 encumbrance
- See if the issue resolves.
- Disable any mod that affects speed
The Stewie Tweaks cause no issue for me in testing, but because they act on the same player value, there is potential. Please report any findings, and I can recreate any incompatible Stewie tweaks or mod feature, and integrate them into this mod.
Compatible Mods
- Enhanced Movement: Yes, this mod enhances the realism of movement rather than the look of it. The two mods should go well together
- Walking Inertia: Reports say yes, and my non extensive testing after fining out about the mod seem to agree.
- Sprint mods: Yes
- Bullet Time mods: Yes
Possible and unverified Incompatibilities
- Equip and Movement Speed Fix - ESPless possibly incompatible. Reports say it's ok
- "climb steeper angle" tweak from lStewieAl's Tweaks: One user reported it's incompatible and one user reported it is compatible. So not sure
- Stewie tweaks that modifies speed based on agility seems to be incompatible based on one user report.
- Possibly other Stewie tweaks that modify speed based on some condition. Please report if you find any
Demo
- First 50 seconds show extreme cases
- 50s to 1min 10s shows jump momentum and sink features.
- After 1min 10 seconds, the video shows what the mod does for general game traversal.
Install
Use a mod manager or drop all files in the Fallout folder
Requirements
Config Options
Config file located in Data\Config\Drarack\TrueMovement.ini
Click the below spoiler button to see config options
Terrain Traversal
Toggle the effect of terrain on player velocity
bUseVel=1
Strength of gravity.
Effects the amount of speed will decrease/increase on slopes. 0.9 = Very Strong, 0.9 = Strong, 1 = Default, 1.05 = Weaker, 1.1 = Very Weak.
fStength=1
How quickly your speed will adjust to the slope. Speed adjustment to slopes: 0.8 to 1.5, 1 = Default. Less than 1 feels floaty, more than 1 feels more grounded.
fAcceleration=1
Slope Speed Mult Ranges
This setting allows you to set a maximum slope range for speed adjustment.
Example: bUpHill=3 sets the maximum slope range to 3. Slopes steeper than range 3 will have the same speed adjustment as range 3.
Explained in greater detail in the config file
Acceleration on Small Slopes
Set this between 1and 2 if you want a greater/lesser speed boost on small declines. Some may prefer this lower than the default 2
fSmDeclAcc=2
Jump Momentum
Toggle jump momentum. With this on, the player will continue moving forward after a jump, even when you are no longer pressing forward.
bUseJumpMomentum=1
Non-cancellable Jump
By default, you can still halt a jump moving in it's direction by pressing a different movement control, this makes it so you can't. Eg. Pressing Left while jumping right will halt the player moving right
Default = 0
bNoCancelJump=0
Sinking
Toggle the sinking in water game mechanic
bUseSink=1
Toggle encumbrance having an effect on sinking
bUseEncumbrance=1
My Other Mods FNV:
Location Based Graphic Settings
Performance mod. Useful when in modded areas(eg.The Strip, Freeside) that have bad performance. Espless engine level mod. You can add any area in the game.
My Other Mods FO3:
FO3 Extra Hotkey Interface and Toggle Previous Weapon
Allows two sets of weapon/items hotkeys like one for guns and the other for medicine/armor. You can switch between current weapon and last equipped weapon
FO4 Power Armor Perks (Abilities)
Adds two Fallout 4 abilities through perks. No Fall damage and Impact Landing Attack. Non-perk version available
FO3 Climbing
Climb over objects and up walls by holding jump. ( Would go well with this mod)
Creature Feature
Adds creatures from the old-school Fallouts, FO4, FONV, FO76, FO3 concept art, and FEV Subjects from Vault 87.
Location Based Graphic Settings
Performance mod. Useful when in modded areas(eg.Rivet City) that have bad performance. Espless engine level mod. You can add any area in the game.
Acknowledgements
c6dev for making ButcherPete and adding the functions from JIP to FO3 that I needed to make this.