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alphabeta997

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alphabeta997

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About this mod

Adds my new weapon based on Experiment 18 A from Fallout 4 called Experiment 36 B into Fallout New Vegas with another set of lore. Still WIP.

Requirements
Permissions and credits
Changelogs
Full Version Release

Is an esp File Created in GECK

Description
Adds my new weapon based on Experiment 18 A from Fallout 4 called Experiment 36 B into Fallout New Vegas with another set of lore

Will not be making for Fallout 3 natively, as it's version of the engine is broken. If you would like to play with this in FO3 like I do, use
TTW and install the New Vegas Variant into your game.

Version 3.3.3 will be listed only in the Old Versions section and is now fully deprecated.

Version v4.4.1 will be listed only in the Old Versions section and is now fully deprecated.

Fan Mod Lore NOT CANON
While there were many Experimental Institute Weapons in production a few had been lost across the wasteland during different missions for The Institute
One just so happened to make its way to the Mojave into the hands of a Gang of Fiends who would eventually lose the weapon to an Adventurer
A few years back the weapon had gone missing while the Adventurer was visiting GoodSprings and was thought to be lost to the test of time as the Adventurer had long since moved on From the Mojave
In Come you who finds it in the bed of the Rusty car that had run over a stop sign before the Great War
During Its time throughout the wasteland it has seen numerous changes and additions to not just its appearance but also performance and usefulness
You get to carry along the weapon and use it as you please as it continues its future amongst the wasteland outside of the hidden world that is The Institute



IF UPDATING
I keep making new changes to fix the mod up
To update to the latest version just uninstall and reinstall with your mod manager
That is how I have been updating on my end
I am not sure about manual but overwriting may work

Fallout 4 Version

Installation
Just install with a Mod Manager like    Vortex
Have not been able to test FOMM nor MO or NMM or MO2
Have not yet tested just installing manually into the data folder Although
it is just an esp file so it should just go into the Data Folder

Compatibility
Seems to work with everything else I have but your mileage may vary

Location
Item is found in the bed of the rusty truck outside of Doc Mitchells Clinic in Goodsprings

For list of tools used, please see my FO4 version and read this part of the description for information.

Credits For the Inspiration of this mod goes to Bethesda Softworks and Obsidian Entertainment

Credits for kNVSE go to Kormakur. Check them out here.

Credits for ISControl Enabler go to B42. Check them out here.

Credits for the animation rig go to Xolerys and Januusz.

I don't think I left anything out.
If so please let me know