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About this mod
Lore-friendly quest & land expansion with 20+ quests, 35+ fully voiced characters, new minor factions, a player home, and multiple main questlines. Allows the player to visit Dry Wells before nuking it in Lonesome Road, and expands upon Legion lands in Arizona. ~6 hours of content, with expansive player choice and consequences.
- Requirements
- Permissions and credits
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Translations
- Mandarin
- Changelogs
- Donations
Includes 20+ marked and unmarked quests, ranging from minor deliveries to large-scale battles and medium-sized dungeons. Contains four questlines with multiple parts, including two main Legion questlines, a short slave-freeing questline, and a short questline with player choice for a new faction called The Hunters' Guild.
August 2024 New Vegas Mod of the Month!
High Level Overview:
- New explorable, fully navmeshed, voice acted worldspace
- New town (Dry Wells Villa) with unique merchants and a barber, a hotel, a dry bar (no alcohol allowed), with unique characters and backstories
- 20+ new quests
- 35+ voiced characters
- 36 explorable interior cells, interconnected with multiple exits/entrances
- 5 new dungeons, varying from small caves and a lodge to medium/large mines and sewers
- 2 new minor factions (Hunters' Guild, and Dry Wells Villa)
- High Replayability with multiple main quests and decisions
- Companion friendly - Bring your companion to Dry Wells! I would not recommend more than one, as the dungeons will become extremely easy
- Expansion of Legion lore and lands, with a vanilla New Vegas feeling
- Learn about the Twisted Hairs tribe through hidden notes scattered throughout the map and see where they were betrayed
- Fixes Gaius Magnus in the Nuked Dry Wells location so he properly uses his guns
- Choices, actions, and reactions to the decisions you make
- New player home obtainable by completing the main questline(s)
- New chefs and merchants that bring previously craftable-only and DLC-only items to easily accessible shops
- Face off against Gaius Magnus or a new Centurion based on your actions in Dry Wells
- Non-Legion players can undermine the Legion, support minor groups and local people in the region, and help free slaves in exciting new quests.
- Legion players can crush resistance, strengthen the Legion's foothold along the river, and work as a frumentarii for a highly decorated Centurion.
Join us on Discord!
Optional Files:
- Dry Wells & Imperium Radio Patch (Highly Recommended) - Requires Imperium Radio and Dry Wells - Legion Expansion. Places radios that play Imperium Radio around Dry Wells. They can be found in the front Legion tents, in the Legion Capture Center (upstairs), the Office of Slavery, on top of the Administration building, inside the Administration building, and in the Legion controlled house above the farm. Also adds one to the water well, but it is off by default - feel free to turn it on if you want more radio locations.
- Dry Wells Player Home Footlocker - Adds a footlocker to the Villa Player Home with Gaius Magnus's armor, his automatic rifle, Constantine's riot shotgun, a machete gladius, ammo, and some Legion money. This is for players who want a bigger reward for completing the main questline, but may have chosen to join Gaius Magnus (or want a second set of armor).
- Dry Wells - Desert Natural Weather Patch - Requires Dry Wells and Desert Natural Weathers. Changes Dry Wells climate to DNW climate, to allow for the new types of weather to exist within the area! Thanks to djhert for making this!
FAQ (Please read before commenting):
How do I enter Dry Wells / Where do I find it?
- Travel to Blue Paradise Vacation Rentals just south of Cottonwood Cove and enter the orange boat on the end of the beach near the Lakelurks.
- Alternatively, pick up the note from the dead traveler next to the Cottonwood Cove sign. This will add a quest with directions to the boat.
- The boat will only be available BEFORE nuking Dry Wells. If you nuke Dry Wells, the boat at Cottonwood Cove will activate and this one will disappear.
What is the recommended level for Dry Wells - Legion Expansion?
- Level 10-20 is recommended for the most balanced and challenging experience, but any level courier will be able to enter and enjoy the area. You may find it overly easy at level 30+, or very difficult if you are under level 10.
Recommended tips for stability?
- SAVE OFTEN. New Vegas, while a great game, is nearly 15 years old and on an extremely janky engine. Sometimes packages misfire, scripts run incorrectly, or NPCs don't want to go where they are supposed to - and that isn't even beginning to mention bugs from things I might have missed.
- PLEASE do not try to break the quests on purpose. If you don't let an NPC complete their travel package, rush through something where the mod clearly wanted you to wait for an NPC to speak to you, etc. you WILL be able to lock yourself out of quests. I can guarantee it (as I've done it many times during testing). There are guardrails in place but please be patient with this mod and understand that this was a labor of love, with all GECK development (outside of custom armors and textures) completed by a single person. Not everything will be perfect, but I strive for it all to be "good".
Any tips for a first playthrough?
- I would recommend siding with Spoiler:for a first playthrough as I believe it will be the most rewarding for first-time players and result in what most would consider a "good" ending compared to the alternatives. It also has a fun conclusion, which I think people will enjoy.ShowConstantine
- I also recommend starting with the Hunters' Guild Questline alongside the Legion questline (as both initial quests are quite easy and provide basically free xp), then the slave freeing questline last. This will result in the most streamlined experience, and provide a very different style of gameplay during each period. It will also allow the player to earn the player home before completing all the quests in Dry Wells.
Will you be creating a Long 15 mod?
- Maybe. I want to see how the reception to Dry Wells is first, and I don't think I have it in me to create another large worldspace without a development team. If you are interested in joining a future project or tracking progress on this mod and others, please join my Discord!
I hated this mod and really need you to know!
- That's okay, but I'd prefer if you kept that to yourself. This mod is free, and optional to download - which means nobody is forcing you to play it!
- Constructive, respectful criticism is welcome, but hateful or otherwise un-productive criticism is not. If you find bugs, please keep in mind that most development was done by a single person on their free time, without pay, when you leave your comment.
- Comments like "this mod is $#!t and broken" will simply be removed, and you will no longer have access to any of my work anymore.
Where should I leave bug reports?
- I would always prefer if bug reports be posted on my Discord, as often someone will post a bug report with very little detail and then disappear forever. It helps me greatly if I can understand when the bug occurred, what happened, and any additional context you can provide. If we can chat live about it, I'm much more likely to figure out how to resolve it.
- Otherwise, please put bug reports in the Bug Reports section - not the Comments section. This ensures bugs are easily tracked, and I can change the statuses on them as they are resolved. For tracking purposes, this is much easier on me.
Is this mod compatible with X?
- This mod was designed with maximum compatibility in mind. I have had multiple playtesters with heavily modded saves run through the main questline, and none have run into any issues. However, with thousands of mods on the Nexus, it is impossible to plan for everything.
- The following safeguards were put in place to avoid compatibility issues:
- Almost all containers, weapon and armor leveled lists, etc. are created from scratch. Legionaries are all new, with new custom leveled lists, etc.
- The exception is the Legion faction (and dialogue faction) itself, for obvious reasons.
- Minimal edits were made to the Mojave worldspace and existing areas. Rather than edit scripts on the existing Lonesome Road quests and boat, I simply added a second one and attached new scripts to it. The only exception is Gaius Magnus, which was broken in the Vanilla game and I felt needed to be fixed. He originally would only shoot one bullet from his minigun, before switching to his machete.
- I opted to not add another "ferryman" as it didn't seem to add much value, and wouldn't make sense in its current location. I also didn't want to edit the existing Cottonwood Cove Cursor and conflict with other large mods. This way the mod starts when you enter Dry Wells, and (with a few exceptions) ends when you leave it. It is mostly a self-contained world and story, with only a few leaks into the Mojave.
Known Issues:
- Villa buildings clip and look a bit funky - I will not be using Dead Money building assets again. They are a total pain in the ass and have no LOD. If anyone would like to take a crack at improving the look of the Villa, please be my guest.
- I am aware that there are only a handful of new weapons/armors in this mod. Despite reaching out to many creators, I was unable to get much assistance with unique items. If anyone would like to help add more in the future, it would be greatly appreciated!
- This list will be updated as issues are identified. PLEASE post bug reports in the bug reports section, not in the comments. It is impossible to track completion of fixes in the comments.
Recommended Mods:
Dry Wells - Legion Expansion is fully standalone and does not require additional mods to use. However, this mod is enhanced further when using the following mods:
Imperium Radio (Available Anywhere version)
Factions Reloaded - Legion
Legion Arena Expanded - The Fort Arena Overhauled
Nova Arizona
Consuming banned items in the presence of Legionnaires incurs a reputation penalty
NPCs Sprint (Requires kNVSE)
Legate Lanius Doesn't Run Away
INSTALLATION:
I would highly recommend using a mod manager for the installation of Dry Wells - Legion Expansion.
Installation is as easy as downloading with your mod manager, or extracting the zip into your /newvegas/data/ folder!
All voice lines, textures, LOD, etc. should load normally and will not require any additional steps on your part.
REQUIREMENTS:
- Non-pirated version of Fallout: New Vegas
- Dead Money DLC
- Honest Hearts DLC
- Old World Blues DLC
- Lonesome Road DLC
- Performance will be vastly improved if you use the Viva New Vegas modding guide (MO2) or the highly recommended VeryLastKiss Collections (Vortex).
- 4GB Patcher is not a hard requirement, but will resolve 90%+ of potential crashes from this mod due to large battles or scripts. Ensure you have it installed properly before leaving any crash reports.
Credits:
Developers:
Toxic Whiteout - Lead Writer + Developer
TheNeoCypher - Audio Engineer, Writer, QA, Voice Actor (see role below)
Check out NeoCypher's YouTube channel for lore videos on the Legion and other New Vegas factions!
Weapons, Armors and Logos:
Fotisandstuff - Dry Wells Logo design
VoidKing02 - Hunters’ Guild Custom Armors
Phlunder - Mirelurk, Lakelurk King, and Sewerlurk Textures
Last, the Shotgun Knight - Diego Ortiz Outfit Texture
Micalov - Sharpened Machete
QA and Playtesting:
AsianInvasionofAlaska2077 - QA, bugfixes and dialogue tweaks
Tgspy - QA, bugfixes, navmesh and scripting tweaks
Bilbobaggman - QA
Treyisactive - QA
VeryLastKiss - QA, Voice Actor (see role below)
Graham / Taxult - QA
Voice Actors:
Noah B @NoahVoiceActs - Centurion Gaius Magnus
TheNeoCypher - Centurion Constantine
VeryLastKiss - Veteran Ludo
Dela @DelbellzVA on X/IG - Legion Subject, Hunters’ Guild Member #1, Maya
Irakli Chkhikvadze - Rick Sawyer
Alexandria Morris (Terra) - Trudy Lawson, Villa Resident
Matt Bartlett - Tony Romano, Hunters’ Guild Member #2
Chris Reidburn - Crazed Scavenger, Servus
Orpheusmercer - Decanus Milo, Diego Ortiz
Jacob Waterwash-Rodriguez - Suspicious Merchant
SambobVA @Sambobva on Twitter/X - Cave Runner, Kuno, Legion Subject (Ghoul), Sam Prescott
TheTurboTurtle - Generic Merchant #2
Reign Reeves Pearson @notorious_RRP - Kaitlyn Sanders
Phil Lonidier - Generic Merchant #1, Hunters' Guild Member, Thomas (Villa Elder)
Justin Everette - Gage (Hunters’ Guild Merchant), Villa Resident
VictorPitch - Richard Patterson, Ghoul Villain / Boss
Andreya - Tribula, Jan Livingston
TheRowdyRetcon - Marty Collins, Samuel Davis
Pyro - Doctor Felix, Veteran Locatus, Decanus Proximus
Mr. Another Millenia - Noah Johnson
Waylan Prosser - Dan Livingston
VacaJan - Paula Freeman, Villa Resident
WasteLord - Decanus Octavius
Gordon Beattie - Explorer Lexus
Badgerbomb2077 - Legion Subject Male Generic Voice 1, Dry Wells Villa Male Generic Voice 1
Crithality - Decanus Remus
Fin the VA - Dry Wells Front Gate Guard
Felix Evergreen Valentine - Recruit Nemo
Jeremiah Cole - Generic Villa Resident
Others:
djhert - Dry Wells and Desert Natural Weathers Patch
Deep Dive / Detailed Overview
Dry Wells - Legion Expansion adds a new, unique story to New Vegas that I've been wanting to tell for many years - but never had the modding ability to create it. Below are some additional details you may be interested in!
Main Characters:
- Centurion Gaius Magnus (Voiced by Noah B) - A ruthless, cunning Centurion with ambitions to become a Legate. The de-facto ruler of Dry Wells, who recently returned from campaign after conquering Caesar's 87th tribe - the Burning Suns (hence, his armor).
- Centurion Constantine (Voiced by TheNeoCypher) - A strict, but fair Centurion who has been watching over Dry Wells in Gaius Magnus's absence. Essentially his second in command, and right hand.
- Veteran Decanus Proximus (Voiced by Pyro) - Head of the Office of Slavery, and lead slaver in Dry Wells. Serves as one of the main antagonists in the slave-freeing questline, or an ally in Gaius Magnus's main questline.
- Diego Ortiz (Voiced by orpheusmercer) - A traveler born in Arizona, who believes deeply in karma and the saying "What goes around, comes around". Has many insights for the player and will serve as an ally (or enemy) in one of the main questlines.
- Rick Sawyer (Voiced by Irakli Chkhikvadze) - Leader of the Hunters' Guild, a new faction the player can choose to ally with or undermine. Rugged, determined, and steadfast.
- Trudy Lawson (Voiced by Tera) - Second in command of the Hunters' Guild. Strong, confident, and defiant against tyrants.
- Veteran Decanus Remus (Voiced by Crithality) - Constantine's right hand Decanus. Leads the Dry Wells garrison, and provides contracts and bounties to outsiders.
- Prime Decanus Octavius (Voiced by WasteLord) - Young and determined Decanus with ambitions to lead. Oversees the Dry Wells Capture Center, where slave transfers, prisoners from battle, and interrogation sessions are held.
- Thomas Price & Kaitlyn Sanders (Voiced by Phil Lonidier and Reign Reeves Pearson) - Dry Wells Villa elders. Have seen Arizona before and during Legion rule, and help keep the Villa organized (and out of trouble).
Many more characters with deep backstories are in Dry Wells, but these are just a few highlights!
Actions and Reactions:
While Dry Wells is a self contained story separate from the Mojave, there are examples of actions and reactions that affect the game around you. Who you let live or die will affect who you see in Dry Wells after it is nuked, and your actions in the mod will affect people's lives and freedom / safety respectively.
For example, if you free certain named slaves, you may find them in the Mojave later. Additionally, the choices you make in Dry Wells will affect the worldspace after it is nuked.
Adherence to Lore:
When writing Dry Wells - Legion Expansion, I attempted to maintain lore continuity as much as possible. I utilized the Fallout Wiki and lore videos such as TheNeoCypher's and nvRanger's videos. I also spent many hours discussing and polling New Vegas fans to ensure there were no breaks or flanderization of the Legion. This mod will show the Legion in positive and negative lights, highlighting the safety of their lands while putting their brutality and savage laws front and center.
Because of this, there IS a canon ending for Dry Wells - Legion Expansion. While I created this mod to allow for player choice and freedom, the canon ending to this mod is
Thanks for reading, and I hope you enjoy the mod!
Quest Breakdown and Help:
Guided by Ghosts:
Trade Secrets (Legion Quest 1):
From here, you can either kill the merchant, allow the merchant to leave with their life but still resolves Remus's issue, or trick the merchant and allow the Legion to capture him and interrogate him. There is both a low perception and a low speech check in this quest.
These varying choices will affect your Legion reputation positively or negatively, and will change your reward. Killing Decanus Remus will fail this quest, along with both main questlines.
Voices from the Depths (Legion Quest 2):
Constantine will introduce himself and his problem, and send you into the mine. There are three possible outcomes to this quest:
1. Recruit the legionaries in the mine and confront the ghouls in the cave. This will always result in a fight, as you brought Legion with you.
Alternatively, don't bring the Legionaries with you. This opens more options to complete the quest:
2. Attack the non-feral ghouls without help
3. Convince the non-ferals to leave
4. Convince the non-ferals to remove the rest of the ferals in the sewer connector for you
When you turn the quest in, you will find Constantine missing and Gaius Magnus in his place. This is where the main story splits, and where you will decide which Centurion you will support.
Once More Into The Deep (Constantine Quest 1):
Tell him he is a good guy. He'll tell you about his plan to escape, and how many of the Legionaries are still loyal to him.
You will then need to clear out the sewers for him, where he and his Legionaries will escape. There are more options when you speak to Constantine, which lead you down the Gaius Magnus questline.
NOTE: Completing this quest WILL lock you out of Gaius Magnus's questline. He won't be hostile to you, but you can no longer work for him.
Rallying the Troops (Constantine Quest 2):
One Decani: Speak to Decanus Remus, and then return to Constantine. This is all you will NEED to do to complete the quest, but will not help you much in the coming fight.
Two Decanii: The easiest two Decanii to recruit are Remus and Octavius. These two can be convinced to join Constantine just by pointing out the situation they are in, without much effort.
Three Decanii: Recruiting Decanus Milo in addition to the other two will require a speech check. He is not easily convinced, but will aid you in the final battle if you recruit him as well.
Return to Constantine once you are ready to continue, as once you speak to him in the caves you will not be able to go back and recruit more Decanii.
Redemption Run (Constantine Quest 3):
You only need to speak to Thomas in the Villa and warn him to keep the people away from the windows, and then you can return to Constantine. Alternatively, there are other ways to solve it.
You can convince Thomas (after a high speech check with Constantine, and another with Thomas or a good Villa reputation check) to allow some of the Villa townspeople to aid you in your fight, which will result in a few of them assisting you.
You can also enlist the aid of the Hunters' Guild. This will require you taking back their lodge, by completing their entire questline. Rick will not consider your offer until then. If you do complete their questline, he will send a couple more hunters to help you.
The Siege of Dry Wells (Constantine Quest 4):
You can alternatively choose to betray Constantine at the start of the battle through dialogue, which will turn the entire place into a massive dungeon and turn the Legion permanently hostile towards you. Gaius Magnus will still attack, and it will effectively trigger a huge civil war in Dry Wells.
IF YOU WANT TO BETRAY THE LEGION BUT NOT HAVE THEM TURN PERMANENTLY HOSTILE TOWARDS YOU: Start the final fight, and allow the Legionaries to kill each other off. You have to play the part for them to trust you. This will fail the Constantine questline but will not turn everyone hostile against you. You then can mop up the rest of the attackers along with Gaius - this kills the maximum amount of legionaries, while leaving the area intact. If you recruit all the Decani and also complete Unshackled Part III in the specific way that kills Proximus, you will effectively cripple Dry Wells and kill literally every Legion leader in the area without any negative Legion rep. Sneaky! When you return to Nuked Dry Wells, there will be a new Centurion there to take the place of Gaius / Constantine.
This will be a challenging fight at any level, but it will be much easier/harder based on your decisions. If you don't recruit any of the optional NPCs, you will only have around 5 NPCs fighting with you. It will be a difficult challenge to keep Constantine alive.
If you recruit all NPCS available to you, you will have the support of Constantine and his men, three Decanii, three townspeople, and two hunters (and a companion if you brought one). This will make the battle far more winnable. If you are having trouble, I'd suggest taking a forward position and using a hunting rifle or something that does high damage as the Legionaries don't have much armor. My scoped hunting rifle was able to one-shot headshot most of the Legionaries at around level 20. If you complete the Hunters' Guild questline, their special trail carbine is extremely helpful here too.
Once Gaius and his officers are dead, speak to Constantine. He will give you a key to your new player home and the questline will end. A few of the dead NPCs will be scattered around the villa, but they'll disappear next time you enter an interior and return, with the exception of Gaius Magnus and a villa resident or two.
Blood Oath (Gaius Magnus Quest 1):
Upon finding Constantine captured, Gaius Magnus will offer you more work. Completing this first quest will lock you out of all of Constantine's quests.
He will ask you to find dirt on Decanus Remus, Constantine's closest ally.
You can either steal a key off Remus (there is also one under his welcome mat), or lockpick his door and steal his journal.
Alternatively, you can trick Constantine into revealing his backup plan and how Remus and him have discussed their fear of Gaius Magnus in the past. This will also work, and you can turn this into Gaius Magnus for completion.
You cannot speech check Remus into revealing this information, as you are an outsider and he doesn't need your help. It didn't make sense to me to be able to speech check him or something. Constantine is far more lost and desperate. You can, however, confront Remus and tell him you have found evidence against him. He will simply accept his fate, as a brave Decanus should.
Upon turning this quest in, Remus will be publicly crucified in front of his tent for all to see.
The Final Hunt (Gaius Magnus Quest 2):
You can either just kill the Hunters' Guild leaders, or lead them into the lodge and show them Gaius Magnus's atrocity - that he happily confesses to you. You will need to complete the entire Hunters' Guild questline to the end, and trick Rick and the other leaders to assault Dry Wells for this to happen. Just tell Rick that he should take his revenge at the very end of the questline, rather than shoring up his defenses and fortifying the lodge.
Gaius Magnus will accept either result, but will be far more happy if you can kill them in such a creative way.
Choosing a Champion (Gaius Magnus Quest 3):
His obvious (and easiest) pick is Proximus, who is quite an evil slave trader and an efficient, brutal leader.
The other option is Octavius, who will require you to observe (or assist) him in the Sewers as he clears it to prove his combat ability to Gaius Magnus. The two have very different leadership styles, which will instantly become apparent to players.
Gaius Magnus will accept either leader, and if one is dead you will be forced to pick the other. I would not recommend killing Proximus even if you don't pick him, as it will lock you out of a lot of "good" options later. You can kill him and gain karma later through another quest.
Extinguishing the Flame of Hope (Gaius Magnus Quest 4):
You are sent to the Villa to discover an undercover slave freeing plot.
NOTE: If you have failed the Unshackled quests for any reason (by killing Proximus in cold blood / without reason, etc.), your only option to complete the quest will be to kill Diego. You can still complete it, but you cannot get the best rewards or loot for doing so if you have failed the attached questline.
In order to start this quest, you can either speak to Dan Livingston and threaten him, or speak to Diego in the Villa. He will deny the claims at first (if you have not freed any slaves before), but you can search his room after the objective is made available and find a journal to prove that he lied to you.
You can either kill Diego, which will piss off Gaius but technically complete the quest, or solve it in a number of ways.
If you don't want to free ANY slaves, you will need a high speech check or good Villa reputation to convince Diego that you are helping slaves escape through the recently cleared sewers that you just cleared.
If you are okay with freeing slaves (which is a far better option and gives you a lot more content too), take Diego's tasks on and free Paula Freeman, as well as a second slave through Proximus. If you have any confusion, just continue to speak to Diego after freeing each slave and he will start the next quest for you manually - otherwise, you can speak to Paula to start the first slave freeing quest and Proximus to start the second one. Diego will start the third one.
Your choices in the Third slave freeing quest (Unshackled: Part III) will decide the conclusion of this quest.
If you kill Diego and his contact Liberator, Gaius Magnus will be extremely pleased and give you a key to the villa. If you complete the quest in any other way, you will not receive a reward from Gaius - although the quest will complete.
Unshackled: Part I:
Speak to Diego in the Villa, or Paula Freeman in the Mess tent to start this quest.
You can either barter Proximus and gain Paula's freedom, pay the full 400 caps, or convince Proximus that Paula is planning to escape and set the Legion hostile against her. I would not recommend the last option, unless you are just trying to cause chaos. It will lock you out of a LOT of quests.
If you choose to free her, you can either set her free immediately or talk to Thomas in the Villa about finding her a home. This will lead to her leaving Dry Wells, or gaining a new place to live in it.
Unshackled: Part II:
Proximus will send you into the fields, where you can speak to four different slaves with different backgrounds and stories. After hearing their stories, you can choose to free one for 200 caps.
If the lines to turn the characters are not popping up for you, make sure you have 200 caps before you speak to Proximus.
Proximus will let them go and comment on which one you picked, and there are varying rewards based on who you chose to free.
The slaves will can found in the Mojave later, in different places.
Kuno can be found near Camp Searchlight, up the road from Cottonwood Cove.
Maya can be found near Nelson, where she thought she was returning to an NCR-held outpost.
Servus can be found near his old home of Nipton, on the road near the famous traffic cone ambush.
Tribula can be found at the Highway 95 Viper encampment, where she clearly didn't learn her lesson.
Unshackled: Part III:
Make sure to wait for Diego to finish his walking package, and start conversation with you. Interrupting him can cause issues.
Diego confesses that he's been freeing slaves for a long time now, and wants your help.
Gather 5 stealth boys (you can obtain them from various merchants in Dry Wells first) and then speak to Diego again.
He will use his, and the four slaves hidden in his apartment will put them on and start running. Ensure they all get out the door before you leave, if you want the full immersion experience. Breaking NPC packages can make scripted events wonky.
Run down through the beach cave and exit with the freed slaves and Diego, where Liberator is waiting for you.
When you arrive, you will have a pretty nasty surprise waiting for you.
Decanus Proximus and his slavers have captured Liberator and laid a trap for you. You can either join Decanus Proximus with a legion rep check (or if you are working for Gaius Magnus and his final quest is active, you can tell Proximus that too), barter for their freedom (and barter for a reduced price with a very high barter check), or attack Proximus.
These will land you various rewards and karmas (positive or negative), as well as affect your reputation around Dry Wells and/or the Legion.
Proving Grounds (Hunters' Guild Quest 1):
Simply deliver the package to Paula, and return to Rick. It's as easy as that.
The Hunter's Call (Hunters' Guild Quest 2):
As you exit the top part of the cave, you may run into a crazy Scavenger who has a few ways to handle him. You can either keep him friendly with a survival check, scare him with terrifying presence, or, of course, kill him.
Blood and Bone (Hunters' Guild Quest 3):
Return to Trudy to move on to the final Hunters' Guild quest. Trudy will declare you a member of the Hunters' Guild, and they will not be "friends" with the player
Reclaim the Wilds (Hunters' Guild Quest 4):
You can speak to Gage to get supplies and a hunting shotgun, which is my recommended weapon for completing this quest.
Speak to the front Hunter on the bridge, and walk up into the lodge with them. Make sure to allow them to enter the lodge, or their packages won't complete quickly and you may be fighting alone in the lodge for an extended period.
Having a companion with you to help eat up some of the damage is helpful here, or just stick near the front door and shoot the nightstalkers as they come out of the exits. Running down a hallway will aggro a lot more of them, and they'll all come out at once.
After the quest updates from killing the majority of the nightstalkers, you can clear the house fully or enter the basement. Once you enter, head to the dead Legionaries on the ground. Rick will walk up to you and start a conversation.
From here, you can either attack him, convince him to calm down and increase his defenses in the Lodge, or attack Gaius Magnus and the Legion head on (with various consequences).
Constantine will not be able to get Rick Sawyer's help without you first giving them back the lodge
Gaius Magnus will only be extremely impressed with you if you convince the Hunters to charge him and attack the Legion.
After you convince Rick to keep the lodge and defend it, go into the Villa and wait around for a while. The Hunters' Guild will fix up the lodge and bury their dead, and Gage will go to the mini lodge right down the hill, and will now sell weapons and armor.
New Digs (Player Home Quest):
You will simply need to explore your new home to complete this quest.
Drain Duty (Decanus Octavius's Quest):
Bottom of the Well:
The Legionaries at the well have raised the price for his water pickups, and you will have to help him as he can't leave his stand alone.
Speak to Recruit Nemo and either barter for a lower price and make a deal, pay the additional amount required, or lie to Marty and gain a large amount of extra caps (and lose karma).
Impending Doom:
You can either simply give him a rad suit or advanced rad suit (which will make him appear when visiting the Nuked Dry Wells location).
Alternatively, you can speak to Veteran Ludo on the roof of the Legion Administration building and report that Sam Davis has been speaking about bombs and blowing the place up. They will end the security threat for you.
Explorer Notes (Unmarked Quest):
The notes are located in the following places:
-Across the river, in front of the Hunters' Guild Lodge. Look for sleeping bags and a duffel bag.
-Behind the fire station, up high on the rocks in front of the parked/crashed fire trucks.
-On the way to the Twisted Hair Cave. As you start on the trail up to the cave, pull left and look for a hideout.
-In the Yao Guai Cave, where the explorer made their final log.
Changelog:
V1.0: First Release
V1.1:
Huge thanks to tgspy and AsianInvasionofAlaska2077 for their help with this patch!
- Added water noise texture to the worldspace
- Added Desert Acoustic Space to all areas of the worldspace
- Optimized and did cover edges for navmesh in Hunters' Hall
- Removed a random light in Hunters' Hall
- Added an audio marker to all interiors that were missing them
- Finalized and did cover edges on all interiors
- Added audio controllers to any audio markers that were missing them
- Added some basic lighting to Dan and Jan's shop in the Villa
- Improved navmesh across all interiors
- Set Crazy Scavenger trigger to only trigger once
- Created scripts for Last Drop quest
- Fixed a missing word in Gage's lines
- Added a CompleteAllObjectives to the Entrance Quest script
- Talking to Recruit Nemo and succeeding on the Barter Check will no longer lock out the barter check if you don't have the caps on you straight
- away
- Set all Mirelurks/Sewerlurks to be unable to open doors
- Removed redundant script check in Constantine Sewer mission
- Ensured refraction/reflection was added to water planes in interiors
- Created new scripts for quests to assist with streamlining
- Modified Unshackled Quest III to point the player in the right direction of the objective
- Adds Joshua trees and additional foliage around Dry Wells
- Animal Friend Perk should no longer make the hunters’ guild quests boring or too easy – most of the creatures will be unaffected by it now.
- Swaps un-grabbable poison spear with throwing spear inTwisted Hair Campsite
- Buffed Front Gate Guard slightly
- Added dialogue tweaks thanks to AsianInvasionofAlaska2077
- Edited various player lines and made additional typo fixes
- Completing Unshackled Part III without starting Gaius Magnus’s questline no longer starts it
- Front gate guard now sprints up to the player and speaks from farther away, so the player cannot accidentally avoid him.
V1.2:
Thanks to Asianinvasionofalaska2077, AnturyChiro, DarthDrongo, itsmejesushchrist for help with this update
- Updated Dry Wells pip boy map to be much more high quality and accurate to the actual locations now - PLEASE ENSURE YOU UPDATE YOUR OPTIONAL DRY WELLS FILES TOO
- Adjusted worldspace map to properly put the icons in the right positions
- Villa custom reputation icon added
- Updated lighting in multiple locations
- Minor flora adjustments
- Updated interior templates to improve compatibility with lighting and weather mods
- Adds water noise textures to all patches, to match the main file
- Updated optional files to all adjust the worldmap, to match the new map's coordinates. Simply updating them will make sure everything runs smoothly.
- Unfortunately the old versions will revert the worldspace to its previous coordinates, so they will make the map markers on the Dry Wells pipboy map off-center if not updated.