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Lime

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LimeMods

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18 comments

  1. MajorasVox
    MajorasVox
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    • 4 kudos
    Keeping my eye on this, hopefully a patch gets made for that "DM's Gun Runners Gone Shootin" kiosk mod
    1. LimeMods
      LimeMods
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      Not familiar with that mod, can you link it? 
    2. MajorasVox
      MajorasVox
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      https://www.nexusmods.com/newvegas/mods/84131 Here you go ^^
    3. LimeMods
      LimeMods
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      Thanks!
    4. DevvEloper
      DevvEloper
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      • 14 kudos
      I'm also interested in this. However, I'd say that mod already does something similar than this mod does...?
  2. willssi
    willssi
    • supporter
    • 22 kudos
    does this mod detect and dynamically change what uniques are shown when they are added/removed from the supported vendors' inventories? such as if I use GRA Unique Weapons Relocated or Rewarding Exploring with a custom % chance that some uniques remain in vendors' inventory.
    1. LimeMods
      LimeMods
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      No, it just displays the uniques that each vendor sells by default in the base DLC.

      Technically you can use this mod with mods that distribute the uniques differently - but they will be displayed in the original location they are sold from and removed when you obtain the unique (Regardless of how you obtain it).

      I'm not even sure if it would be possible to dynamically update them in the way you describe - although It would be cool.
    2. willssi
      willssi
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      I'm not even sure if it would be possible to dynamically update them in the way you describe - although It would be cool.

      There's no "ItemInVendorList"-type check? I'm considering authoring a mod that takes those two mods, mixes their best locations, with an optional, configurable % chance that some of the uniques remain for sale by the original vendors. If I make it, I'd like to patch in support for your mod here.
    3. LimeMods
      LimeMods
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      There are checks like that but that's not the problem. It's dynamically placing and rotating static models without having them all sit disabled in a row.

      Maybe I misunderstand something though.
    4. willssi
      willssi
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      • 22 kudos
      Ah I see, it was me that misunderstood you actually.

      Thanks again!
  3. Makron8
    Makron8
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    Does this mean you can forgo buying from the wandering merchant, so you won't get OP weapons so early in the game?

    I love the idea of effectively unlocking GRA weapons like this. The displays were sorely underutilized.
    1. LimeMods
      LimeMods
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      It basically just adds the uniques to the displays of each vendor that sells them until you've purchased it. Just a visual mod.

      For example, the bozar will appear behind the kiosk of the gun runners and be removed once you buy it from the Vendortron.
    2. EDEguy
      EDEguy
      • member
      • 6 kudos
      So you cant steal em?
    3. M4v3r1ck13
      M4v3r1ck13
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      • 3 kudos
      nope. they are just "props/static"
      like the FO3 Infiltrator on Mick & Ralph's display
    4. LimeMods
      LimeMods
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      Exactly, I wanted to keep vanilla behaviour as I don't think it makes sense getting these weapons early game. They cost a bunch of caps for a reason 
    5. EDEguy
      EDEguy
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      • 6 kudos
      Alright, thats what I hoped!
  4. deleted199761947
    deleted199761947
    • account closed
    • 0 kudos
    W mod
  5. ElysiumLeoSK
    ElysiumLeoSK
    • member
    • 1 kudos
    This is actually a really cool immersion mod. Never knew I needed this. Thank you!