A modified version of xEdit pre-built scripts that can be used to export (and soon import) data from xEdit to CSV files for easy comparison, documentation, and visualization.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
All credit goes to the original creators and contributors of the scripts packaged by default in xEdit. My version is just a jury-rigged abomination version of their work. If I'm breaking any rules, let me know.
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 1
Initial release. Guns and energy weapons supported.
Installation: Extract to FNVEdit\Edit Scripts.
Usage:
You can select individual or multiple records, the whole mod, or the entire modlist.
Right-click > Apply script
Select Alaszka_ExportGuns
Done.
A new window will open asking you where you want to see the new CSV file.
It can be imported to Excel and Google Sheets.
It will generate a few blank fields in the CSV file, like DPS. These are for those who want to use their own formulas to calculate values.
CURRENTLY SUPPORTS:
Guns and Energy Weapons. Ammo.
It will work on explosives and melee, but some relevant data will be missing. More record types will be added as soon as I get to them.