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Changelogs
Version 1.3
swaped weapons directly placed at vendors for condition lists
Version 1.2
added Tier4 LL for the Capital Wastland
apparently was using outdated TTW version previously that used LL that are not there in the newest version
Version 1.1
added exclusive DC-vendor LL that I forgot in the initial release
Adds weapons from 'The Pitt' and 'Point Lookout' into both wastelands (Requires TTW) TTW already integrates some DLC weapons from both games, just not very widespread
The Pitt: - Auto Axe (Raiders only) - Infiltrator*
Point Lookout: - Lever-Action Rifle* - Double-Barrel Shotgun*
*Marked Guns are added to weapons that Super Mutants can use as well
If you're asking why only from those two DLCs if F3 has 5 and NV has 5 more: NV DLC integration - Modular DLC Integration - espless by myselfe (does not integrate into TTW only LL like DC Raiders, DC SM or Outcasts and Talon) Operation: Anchorage - mostly an simulation with all weapons that you can take into the wastland are unique rewards Mothership Zeta - the weapons won't make sense to be added since it is implied that the player is the first who manages to escape Broken Steel - all weapons are either unique or already integrated
Requires: JIP LN NVSE Plugin for the scriptrunner to work TTW
Credits: jazzisparis and LuthienAnarion - JIP LN NVSE Plugin