Fallout New Vegas
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nateb1909

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nateb1909

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About this mod

This mod builds off of Understone Plus, which is an awesome mod. Only thing is it hasn't been updated since 2017. Not very many additions, other than added voices for the named npc's dialogue. Mainly bug fixes, optimization, and dialogue errors.

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List of changes / updates:
- Lighting has been changed a bit. Removed many light markers that had no real light sources (just felt off, given its a cave) and added some flare with FX emitters, like particles and light glows.
- Named npc's with dialogue are now fully voiced using Eleven Labs ai voice cloning, so all voices are cloned from vanilla voices. I did my best to make sure the voices dont sound too robotic and that they matched the characters and the tone of the dialogue. See the video added for a sample of the dialogue.
- Bug fixes and optimization. Many meshes in the main area have been added to SCOLs and had their collision meshes grouped into one node along with many (mostly) useless items like tin cans and empty bottles have been changed to statics and added to SCOLs as well, lowering the draw call count. Many dialogue mistakes have been fixed, mainly being double spaces and missing spaces, with some grammar changes. Navmeshes should function much better now (Side note for the navmesh: I changed the mod to an esm, which should fix the navmesh "deteriorating" throughout a playthrough. That being said, I havent had a long enough playthrough yet to thoroughly check this, so let me know what you experience). Outside guards will no longer run from a fight and cower and one guard was missing a weapon, which has been added.

Things that still need to be added / fixed:
- First thing is dialogue between npcs. I still need to add dialogue topics for that.
- Second is characters faces. I have exported all of the npcs face textures through the geck using the EGT files from here: https://www.nexusmods.com/newvegas/mods/71577, and while the face tones now match their bodies and Doc Chop no longer suffers from pigmentation loss, some are still discolored and look off. I honestly have no clue how to fix this at this point so if anyone knows please let me know.
- Third is that some characters still look at the ground randomly at times. I dont know why this happens and dont know how to fix it.

This is really my first time using the geck to make any sort of big changes so let me know if theres anything else that needs to be fixed.

New save file is required for this mod to work.

Thanks to:
heat465 for Understone Plus
naugrim04 for Dust (is required)