Fallout New Vegas

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rockbiter68

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rockbiter68

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About this mod

A sizeable collection of animations that I either revised or remade entirely because the old version I had available were bothering me. Uses and requires kNVSE.

Requirements
Permissions and credits
Changelogs
FNV CLEAN ANIMATIONS | Redux Pack




FEATURES
  • All sights aligned
  • B42 Optics support
  • Remakes/revisions of 9 sets + fresh sets for unique (so like 11 or 12 sets total, idk, who cares)
  • All one download for your convenience
  • Can be used with any locomotion set on Nexus
  • "allowAttack" text key from an upcoming (not-yet-released) version of kNVSE, which allows you to fire/reload before certain animations are technically finished
  • Variants, uniques, and conditions galore
  • Easily overwrites old sets with zero issues
  • Generally pretty good quality that took an ungodly amount of work
  • Me being mean to my own work if you bother to read the description

DESCRIPTION
I didn't like some of my old animations, so I fixed them.

I mean, that's about it. A little bit ago, hitman and I did a "self-critique" session, where we each critiqued our own animations. It was pretty helpful, especially since I had already started revising some of my sets that have been bothering me for a long time.

If you're interested in said critiques, I copied them into the section below. You can watch an animator be mean to their own work, which is fun. It also describes what I did and did not end up changing, and gives you a little video showcase (the above video doesn't showcase all available animations + features a WIP recoil mod that might obscure some of the attacks). Or you can just watch the videos below. Remember: you click the orange text to view the videos.

Final notes: these sets make use of some as-of-yet-unreleased kNVSE features. It won't hurt your game at all. In fact, all it means is that when that update does eventually drop, these sets will be ready-to-go, no questions asked. Cool!

Also, if you're using my old sets, you can install this over top, no problem, no questions asked, etc., etc. It'll be fine.

If you're wondering what the install order should be for the maddening number of animations I've released: yeah, that's reasonable. See the Articles tab.

Otherwise, that's all! Enjoy.


SHOWCASE, ANIMATION LIST, & CHANGES
  • 9mm Pistol
    Critique: reload is good, everything else is shit, titled idle is stupid
    Solution: I redid everything. No more titled idle. Still one-handed with two-handed for iron sights. Extended magazine mods now have a visibly different reload. Another problem from the old set (actually, all 9mm sets): Maria has no unique animations. Now it does.

  • Grenade Rifle
    Critique: Redid this one recently and I already hate it all over again
    Solution: I didn't do anything. This is the same redux set I already released. Didn't hate it enough to want to redo it, I guess.

  • Single Shotgun
    Critique: Redid this one and haven't showed anybody yet and it's still shit
    Solution: Continued to not show it to anybody and secretly fixed the parts that were shit. It's okay now. As for the original set that you're all familiar with: it was fine, but very stiff and had way too much dead space. Anyways, the new set looks better without taking longer (it might actually be shorter? I forgot). You actually use the hammer now and it has a couple of reload "variants" to make it look like the shell is bouncing out in different ways.

  • Caravan Shotgun
    Critique: Actually really like this one. Recently tweaked reload to be faster, but I prefer the one here
    Solution: The "tweak" being referred to is what is posted here now. Basically, it's the same as before, except more gameplay-friendly, because the other reload was way too long for how shitty this gun is. Otherwise, it's a cool set, so I didn't change much else.

  • .44 Revolver
    Critique: Just looked at it again. Actually quite good up until the new shells are loaded. Then I don't know what the fuck I was thinking. Don't love the idle. Attack animations too floaty. Jam is great
    Solution: Kept the jam. Redid the idle. Decided to do something smart and cool after the shells were loaded. Attacks are less floaty. Another problem that went unmentioned: there were no unique animations for the Mysterious Magnum. Now, it has its own idle (it still shares iron sight animations), two reload variants, a unique non-combat equip, and a faster combat equip (read: it's basically its own set now). Cool!

  • Hunting Rifle
    Critique: good ideas, poor execution. Just sucked at doing bolt-rifles and animating in general. Redoing right now.
    Solution: Decided to have new ideas and got better at doing bolt-rifles (and animating). No longer redoing it "right now," because I have since redone it. Just a lot nicer all around. The scope won't take up your entire screen if you equip it. The video showcase has some outdated equip/unequip animations--I didn't feel like taking a new video, sorry. Also, the extended mag mesh for this gun is garbage. I'm going to have to have someone fix that for me, but do recognize for now that the animations reveal how bad that mesh is.

  • Assault Carbine
    Critique: Actually like the version in this set. It's not good, but it is fun. Jams are AWFUL. Redux version is quite good, but I forgot to delete a frame when stiching together two reloads for it and there's a jitter in there that there shouldn't be and it bothers the fuck out of me but I don't want to rebake 6 reload animations fuck
    Solution: Kept it mostly the same as the most recent "redux" version. The "version in this set" is the old version from Part 2. The redux version is the redux version from here and now here, on this mod page. I did not, in fake, rebake 6 reload animations. Fuck it. I did fix some jitter with iron sights, though.

  • Varmint Rifle
    Critique: stupid. Equip is good, nothing else. Jam is horrendous. Serviceable enough I guess w/updates I've done, but needs to be redone
    Solution: I remade it from scratch. Every last bit. Took the "bang the mag on the gun" jam idea from the Hunting Rifle. Made is to the scope doesn't take up your entire goddamn screen if you put it on. Also, I recommend using this mod. Just saying. Equip still really good, and inspired the new Hunting Rifle equip.

  • .357 Revolver
    Critique: idiot-tier idle animation. Stupid ass thumb positioning, way too titled, way too centered and can barely see the cool parts of the revolver. Attack animations too slow. Equip, unequip, and reload are all really good, though. Have ported those over to a newer set (haven't showed yet) and redid the offending parts
    Solution: As described above, more of a "port-to-a-new-idle" job than anything else, but still a lot of work. Redid the worst bits, including making the attack animations match vanilla timings (no, they didn't before, and in fact most sets of this gun don't have attacks that match vanilla timings). Also, other problems not mentioned: lack of unique animations, and a Cowboy perk fanning attack animation that choked up your whole screen. I've remade the Cowboy perk fanning attack to be far less intrusive, and added unique equips and unequips for the Cowboy perk to boot. I did have plans to have a unique Cowboy perk reload, but it wasn't working right in-game, and I didn't feel like fucking with it anymore. Maybe later. You also get a faster combat equip regardless if you have the perk. Overall, this should make it one of the more viable animation sets out there (in terms of keeping the gun relevant for normal gameplay) while still being stylish. As a bonus: if you have B42 Inspect installed, you can press your "Condition" key to spin your revolver at will. Fun!


REQUIREMENTS


COMPATIBILITY
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  • Directly overwrites all of my old animations sets without issue.
  • Out-of-the-box compatibility with any mod that does not specifically use kNVSE to edit the same animations.
  • Does not overwrite vanilla animations, allowing you to safely switch back.



SUPPORT
  • If you enjoy this mod in any capacity, please do consider endorsing it.
  • If you wish to support me and my animating habits further, donations are very helpful. Small, one-time donations are especially helpful.






DISCLAIMER
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I don't like guns. I like the game. That's why I animate it. I'm not here to create 1:1 animations with the firing arms manual of a given weapon. That doesn't interest me at all, so please don't critique animations in that vein. I did any research I deemed necessary and any inaccuracies you see are either intentional for the sake of actual craft or something that I don't know and do not care about.

Do feel free to offer critique of actual craft elements in the animation.

I fully support gun control measures in the United States.

Any comments regarding anything mentioned in this disclaimer (aside from critiques of the animation craft) will be fully ignored and, if they are hateful, they will be deleted.

Thank you.