Fixed highway rubble that blocked off the doors at the back of SSHQ.
Version 2.6
Added a highway overpass that stetches from the Strip, above SSHQ and into Cook Cook's camp, creating a more urbanized feel to the area. See screenshots.
Version 2.5
North Vegas has been built up more with housing and traffic. See the first screenshot.
Version 2.4
Navmesh Overhaul is no longer a requirement.
Version 2.3
Added details like fences and such to the houses behind boulder city and changed some stuff that bothered me to the edited areas. Save will not be affected.
Version 2.2
Just replaced some houses to match the vanilla game in Novac, Primm and Boulder City. Nothing else was changed. Navmesh is the same. No need to make a new save.
Version 2.1
Released again to remove a patch. No need to regenerate LOD.
Cleaned SMU with xEdit, fixed deleted navmeshes and SMU now requires Improved AI (Navmesh Overhaul Mod), which as the name describes, improves navmesh and AI greatly.
Version 2.0
Boulder City got more urbanized and so did the area next to the Medical Clinic.
Edit: Fixing some minor things. No need to regenerate LOD
Version 1.9
Westside Suburbs Uncut is now incompatible. The entirety of Westside is now covered by this mod, which introduces a police station, 2nd floor for the exterior of SSHQ and a more detailed suburb for Westside. Enjoy.
Version 1.8
Added some urban statues for the office buildings. Westside Suburbs Uncut also now has a patch.
To save you esp room In the future, Westside Suburbs Uncut will be incompatible due to that area being planned on for the next update. So be cautious about it when SMU updates. Also, didn't mention this in the previous update, Mojave Vagabond is now incompatible. If you have the patch, remove it and consider installing the separate mods that Mojave Vagabond has merged.
Version 1.7
Major update. North of Westside got revisited, fiend territory is now completely built up with new streets and such, Vegas in general has a lot more sidewalks, props and ruined shops. Finally, Repconn HQ town got revisited.
Version 1.6
Cook-cook's area got updated and so did the office district in general around South Vegas. Lowered a lot of the mountains of rubble and detailed the area.
Version 1.5
Replaced the ugly green Novac building that was recently added. Also added some more stuff infront of the crimson caravan camp. Felt that area was way too empty.
Version 1.4
Fixed massive landscape seams and made the buildings next to the Gunrunners less jarring.
Version 1.3
Added some more buildings under the main highway overpass. No more updates for a while, but stay tuned for more in the future x
Version 1.2
Made some slight changes to the vents and graffiti. No need to do your LOD again.
Version 1.1
Added more buildings and cars around Vegas, see the first few screenshots.
Version 1.0
Release
Huge thank you to yarrmateys for cleaning up navmeshes for Enhanced Vegas Ruins, my previous mod which has been merged with SMU.
Also, thanks to SillyVladek and FreemanMhm for helping me with plans of the current mod's urbanization.