Fixes massive issue that those obsidiot hacks never noticed or bothered to patch- luckily I've been playing and modding this game for 14 years and noticed this was a thing a few months ago.
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Did you know New Vegas has unique sounds for different types of floors when you jump?
Not when your meat-flippers slap the tile -everyone knows about those- but rather, a sound for the precise moment of liftoff, when you attempt to defy gravity, arrogantly assuming you could have any true influence over the universe.
Half-Life, and thinking about it, most Valve source games, had this too. And so does new vegas, but the attenuation on the sound effects was so heavy handed they're were practically inaudible even when you were blasting your ears with max volume headphones and the in-game footstep setting turned all the way up. I changed that.
A couple floor materials don't have sounds for jumping. I don't plan to do anything about it. (I'll probably use existing jumping sounds that sound good enough for the material.)