Fallout New Vegas

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Created by

djmystro and Laclongquan

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laclongquan

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About this mod

Sierra Madre's Salida del Sol's extra rooms for exploration. Absolutely vanilla. Absolutely compatible with DMT and AWOP 4 DM. Extra pain for the win! UPDATED 1.2B with the grand Bath House

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This mod provide Sierra Madre's Salida del Sol's extra rooms for exploration. Absolutely vanilla, using basic and DM assets. Absolutely compatible with DMT and AWOP 4 DM. There are several hotel rooms, worker dormitory, worker's closet, several bars, grocery store and one underground research complex spreading over the north and south of Salida del Sol, with one exception in Puesta del Sol, full of ghost protecting Prewar legacy.

Over the years our beloved Sierra Madre getting unbalanced love. The AWOPDM mod and DMT (which heavily customized the former) mod just focus mostly on Villa and Puesta del Sol. So this mod provide the balance of content for exploration.

Extra cells = extra loots. So for balance, each area has Ghosts that need defeat.

=== Contents ===
3 small motel rooms for visitors (Shady Room) and middlemanagement (Chief Sec Room and Chief Construction Room)
3 different bars: Redmoon Steak House, Parkers Ruined Bar (in Service Route in Puesta del Sol), Veal Steak and Pie Diner.
1 Grocery store.
2 complex for workers: Workers' Dormitory and Workers' Cubicle.
Casino's Technician Quarters (Tower Abode) and Operation Complex (Research Office). Salida del Sol Bathhouse between the two. Luxury Apartment inside the Tower Abode.

12 of them are spread over Salida Del Sol South and North, and one exception stuck in a nook over Puesta del Sol. As AWOP 4 DM only put Sewer Monitoring Station in South corner, there's no conflict.

=== Incompatibility ===
Technically there should be no incompatibility with AWOPDM mod. But god know why  there's a minor touch on a balcony door that ensure buggy visual if this mod being overwritten by AWOPDM. So keep that mod as less priority number than this one (if you do MO2).  It's a tiny easily missable bug, but what the hell~

Any incompat problem with AWOPDM and DMT mods are encouraged to reports on Bug section so that I can look at it.

Also, I didnt play S6S's DMT mod, so if there's any conflict please report so I can figure out a fix. Likely no conflict, because DMT utilize AWOP4DM.

=== Under the hood ===
This mod work in mind with AWOPDM by djmystro, and/or Sweet6's DMT mod (which used a heavily changed version of awopdm). It doesnt need those mods, just vanilla game, but it build up with those content in mind. So it definitely should work with either mod installed.
Also designed with any and all total conversion mods that touch DM content. As this mod build up with vanilla assets.
There is a few mod-specific assets in this mod, but very likely wont create any conflict with any other mod.
I use DM's assets as well as some SSHQ-theme vanilla assets which help reduce the industrial theme in those complex. The rooms used ruined office theme since they are cheap motel rooms, not suites. All the cells have ghosts frequenting (and respawn) so no reason to revisit unless you like hunting Ghosts

Load order list should appear like this
  • FNV and DLC esm
  • (TTW and F3 dlc esm if you use TTW)
  • AWOpDeadMoney.esm (recommended but entirely optional)
  • ----(AWOpDeadMoney Revision.esp the manan bugfix)
  • ----(AWOpDeadMoney Revision.esp my TTW332a bugfix)
  • (Or DMT if you choose that, in which case delete AWOP4DM)
  • AWOPDMextra.esm

This mod doesnt need AWOP4DM, but it would feel terribly unbalanced without, as that mod concentrate mostly on Puesta del Sol and Villa.
=== Credit ===
1st Credit to developers of Bethesda and Obsidian who create the engine and content of Fallout 3 and New Vegas.
2nd credit go to Dj Mystro who create AWOP4DM mod, which heavily influence this one's theme and pacing. As promised, I didnt use the AWOP content to create World War 3, and everything here should be compatible with: From AWOP4NV to AWO(L)P and or Sweet Pain NV, as well as AWOP4DM and DMT.
3rd credit go to team of developers of FNVedit, without which this can not be born. Honestly, I will never ever be able to do this on Geck (or extender).