Fallout New Vegas
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breddiesucks

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breddiesucks

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Tired of dumping a mag of 5.56mm into a super mutant, only to find 6 rounds of 32 cal and that old rickety wooden stick named "32 rilfe"? Does the dopamine hit from blasting the brains of a raider with a buckshot gets interrupted by finding a pitiful 32 pistol? Worry not, I've got your fix.

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A simple script runner which removes 32 caliber weapons from enemies (raiders, Talon mercs and Super Mutants), to spice up the combat element. I did my best to skim the 32 caliber ammunition from loot, and I just got lazy with vendors list (I will try it in the near future). Now there would just enough 32 rounds (which you may come across with vendors) to make satchel charges eheh. And I didn't change the overworld placements of 32 ammo related things (like ammo boxes or rifles/pistols without being in a container). Either way, hope you enjoy not having 32 caliber :D

Very Important Note: If you experience any sort of issues, please let me know so I can mend it up. I am always up for some constructive criticism.

*PS Note: If you are using Sweet's SPARE, 32 calibers would be available as cases, ammo loot and on vendors as ammo boxes. At that point, just ignore its existence. But you will not get 32 weapons spawn on enemies, so there is that.