About this mod
Modder's resources (no plugins) of some as yet unreleased weapons that I have made for New Vegas. Please note that I reserve the right to make mods out of these in the future with my own preferred implementation, and at that time I will remove the corresponding files from this mod; however, I will not ask anyone else to take the files down.
- Requirements
- Permissions and credits
- Changelogs
This file contains meshes and textures for some unreleased weapons. The naming convention I will use for them is the "internal name" (in bold) that I used during development of the weapons, which is the name associated with the mesh and texture paths for that weapon. In some cases, I will add a more descriptive name (in italics) that gives you a better idea of which weapon it is. A few of these meshes have modder's resource weapon parts (with open permissions) made by others, so please check the Permissions tab for information about those. Finally, there is a readme in each file for any additional explanations needed.
I'm just working on a degree right now, and will be for a couple of years, so my pace on my mod to-do list is glacially slow right now, and I wanted to make sure these files never get lost.
In the Art and Sound tab of the GECK weapon form, use the following specifications to make the weapons work properly:
9mm Carbine
Reload Anim - ReloadH
Hand Grip - HandGrip2
Attack Anim - Attack3
Animation Type - TwoHandAutomatic
Assault Pistol
Reload Anim - ReloadL
Hand Grip - DEFAULT
Attack Anim - AttackRight
Animation Type - OneHandPistol
Camp Carbine
Reload Anim - ReloadI
Hand Grip - DEFAULT
Attack Anim - Attack4
Animation Type - TwoHandAutomatic
Chinese 5mm (Chinese Combat Rifle)
Reload Anim - ReloadI
Hand Grip - DEFAULT
Attack Anim - AttackLoop
Animation Type - TwoHandAutomatic
Coach Gun
Reload Anim - ReloadG
Hand Grip - HandGrip3
Attack Anim - Attack6
Animation Type - TwoHandRifle
Combat Rifle
Reload Anim - ReloadA
Hand Grip - DEFAULT
Attack Anim - AttackLoop
Animation Type - TwoHandAutomatic
Great Bear Grenade Launcher
Same animations as the vanilla Grenade Launcher
REQUIREMENTS
All weapons use only base game meshes and textures except the following:
Assault Pistol - uses preorder packs / Courier's Stash textures
Great Bear Grenade Launcher - uses Lonesome Road textures
KNOWN ISSUES
None. Please report anything you find in the comments.
ADDENDUM (HOW OTHER MOD MAKERS CAN HELP)
Do you know how to use kNVSE and/or how to create custom weapon animations? If so, I'd love to team up with you and/or learn how to make weapon animations for kNVSE use myself if you think you can teach me. I'm obviously making weapons out of parts from base game and DLC weapons, but my designs are limited to what works with existing animations, and I'm always reshaping things and designing them with full compatibility with the restricted set of base game animations in mind. I already have some ideas for what I could try if I wasn't restricted to putting specific parts of weapons in very specific, predetermined places. The possibilities are not endless, but they would be greatly enhanced.